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<blockquote data-quote="drothgery" data-source="post: 3451137" data-attributes="member: 360"><p>Sigh. The PS3 is not significantly more powerful than the 360. It's got a Blu-Ray player and integrated WiFi, which may be nice. But when it comes to the core elements that affect gameplay -- CPU, GPU, and memory, the two systems are either too close to call or the 360 is better.</p><p></p><p>CPU - the 360's Xenon CPU has 3 full-function in-order PowerPC cores; the PS3's Cell CPU 1 has 1 full-function in-order PowerPC core and 7 specialized helper cores. It's probably worth noting that the Cell's main core and all three of the Xenon's core are almost identical -- they're products of the same CPU design group at IBM, and manufactured at the same plant. While the Cell's design has more theoretical power in a lot of ways, the things that it's really good at are usually offloaded to graphics cards because they're even better at them. And asymetric multiprocessing (i.e. with two or more completely different CPUs) is a lot harder to program for than symetric multiprocessing (i.e. with two or more identical CPUs). If you want to give a theoretical top-end edge to the PS3 here, it's not a big one.</p><p></p><p>GPU - The PS3's RSX GPU is essentially very lightly modified GeForce 7800GTX. The 360's Xenos GPU is a halfway house between a Radeon 1900 and a (forthcoming) Radion 2900, with some special features for consoles. Here, most analysts give the 360 a slight edge.</p><p></p><p>Memory - The PS3 has 256 MB of main memory, and 256 MB of video memory. The 360 has 512 MB of shared memory. Very nearly a wash, but the shared architecture gives the 360 a bit more flexibility, which is somewhat useful.</p><p></p><p>So as gaming machines, they're pretty much equivalent.</p></blockquote><p></p>
[QUOTE="drothgery, post: 3451137, member: 360"] Sigh. The PS3 is not significantly more powerful than the 360. It's got a Blu-Ray player and integrated WiFi, which may be nice. But when it comes to the core elements that affect gameplay -- CPU, GPU, and memory, the two systems are either too close to call or the 360 is better. CPU - the 360's Xenon CPU has 3 full-function in-order PowerPC cores; the PS3's Cell CPU 1 has 1 full-function in-order PowerPC core and 7 specialized helper cores. It's probably worth noting that the Cell's main core and all three of the Xenon's core are almost identical -- they're products of the same CPU design group at IBM, and manufactured at the same plant. While the Cell's design has more theoretical power in a lot of ways, the things that it's really good at are usually offloaded to graphics cards because they're even better at them. And asymetric multiprocessing (i.e. with two or more completely different CPUs) is a lot harder to program for than symetric multiprocessing (i.e. with two or more identical CPUs). If you want to give a theoretical top-end edge to the PS3 here, it's not a big one. GPU - The PS3's RSX GPU is essentially very lightly modified GeForce 7800GTX. The 360's Xenos GPU is a halfway house between a Radeon 1900 and a (forthcoming) Radion 2900, with some special features for consoles. Here, most analysts give the 360 a slight edge. Memory - The PS3 has 256 MB of main memory, and 256 MB of video memory. The 360 has 512 MB of shared memory. Very nearly a wash, but the shared architecture gives the 360 a bit more flexibility, which is somewhat useful. So as gaming machines, they're pretty much equivalent. [/QUOTE]
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