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XBox 360 Elite
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<blockquote data-quote="IcyCool" data-source="post: 3452509" data-attributes="member: 20308"><p>I've just been going off of the specs below, perhaps you have better or more correct information than I have. At any rate, I'm curious as to how successful the 360 Elite will be. Hopefully, it will continue to be successful, and hopefully the PS3 will also be successful. Competition makes for better products, so I'm hoping none of these companies falls by the wayside.</p><p></p><p>[sblock=PS3 Specs]</p><p>CPU</p><p>Cell Processor</p><p>PowerPC-base Core @3.2GHz</p><p>1 VMX vector unit per core</p><p>512KB L2 cache</p><p>7 x SPE @3.2GHz</p><p>7 x 128b 128 SIMD GPRs</p><p>7 x 256KB SRAM for SPE</p><p>* 1 of 8 SPEs reserved for redundancy</p><p>total floating point performance: 218 GFLOPS</p><p></p><p>GPU</p><p>RSX @550MHz</p><p>1.8 TFLOPS floating point performance</p><p>Full HD (up to 1080p) x 2 channels</p><p>Multi-way programmable parallel floating point shader pipelines</p><p></p><p>Sound</p><p>Dolby 5.1ch, DTS, LPCM, etc. (Cell- base processing)</p><p>Memory</p><p>256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz</p><p></p><p>System Bandwidth</p><p>Main RAM 25.6GB/s</p><p>VRAM 22.4GB/s</p><p>RSX 20GB/s (write) + 15GB/s (read)</p><p>SB< 2.5GB/s (write) + 2.5GB/s (read)</p><p></p><p>System Floating Point Performance</p><p>2 TFLOPS</p><p></p><p>Storage</p><p>Detachable 2.5" HDD slot x 1</p><p></p><p>I/O</p><p>USB Front x 4, Rear x 2 (USB2.0)</p><p>Memory Stick standard/Duo, PRO x 1</p><p>SD standard/mini x 1</p><p>CompactFlash (Type I, II) x 1</p><p></p><p>Communication</p><p>Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)</p><p>Wi-Fi IEEE 802.11 b/g</p><p>Bluetooth 2.0 (EDR)</p><p></p><p>Controller</p><p>Bluetooth (up to 7)</p><p>USB 2.0 (wired)</p><p>Wi-Fi (PSP)</p><p>Network (over IP)</p><p></p><p>AV Output</p><p>Screen size: 480i, 480p, 720p, 1080i, 1080p</p><p>HDMI: HDMI out x 2</p><p>Analog: AV MULTI OUT x 1</p><p>Digital audio: DIGITAL OUT (OPTICAL) x 1</p><p></p><p>Disc Media</p><p>CD PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer), SACD HD, DualDisc, DualDisc (audio side), DualDisc (DVD side)</p><p>DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW</p><p>Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE</p><p>[/sblock]</p><p></p><p>[sblock=Xbox 360 Specs]</p><p>Custom IBM PowerPC-based CPU </p><p></p><p> * Three symmetrical cores running at 3.2 GHz each</p><p> * Two hardware threads per core; six hardware threads total</p><p> * VMX-128 vector unit per core; three total</p><p> * 128 VMX-128 registers per hardware thread</p><p> * 1 MB L2 cache</p><p></p><p>CPU Game Math Performance </p><p></p><p> * 9.6 billion dot product operations per second</p><p></p><p>Custom ATI Graphics Processor </p><p></p><p> * 10 MB of embedded DRAM</p><p> * 48-way parallel floating-point dynamically scheduled shader pipelines</p><p> * Unified shader architecture</p><p></p><p>Polygon Performance </p><p></p><p> * 500 million triangles per second</p><p></p><p>Pixel Fill Rate </p><p></p><p> * 16 gigasamples per second fill rate using 4x MSAA</p><p></p><p>Shader Performance </p><p></p><p> * 48 billion shader operations per second</p><p></p><p>Memory </p><p></p><p> * 512 MB of 700 MHz GDDR3 RAM</p><p> * Unified memory architecture </p><p></p><p>Memory Bandwidth </p><p></p><p> * 22.4 GB/s memory interface bus bandwidth</p><p> * 256 GB/s memory bandwidth to EDRAM</p><p> * 21.6 GB/s front-side bus</p><p></p><p>Overall System Floating-Point Performance </p><p></p><p> * 1 teraflop</p><p></p><p>Storage </p><p></p><p> * Detachable and upgradeable 20-GB hard drive</p><p> * 12x dual-layer DVD-ROM</p><p> * Memory Unit support starting at 64 MB</p><p></p><p>I/O </p><p></p><p> * Support for up to four wireless game controllers</p><p> * Three USB 2.0 ports</p><p> * Two memory unit slots</p><p></p><p>Optimized for Online </p><p></p><p> * Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music</p><p> * Built-in Ethernet port</p><p> * Wi-Fi ready: 802.11a, 802.11b, and 802.11g</p><p> * Video camera–ready</p><p></p><p>Digital Media Support </p><p></p><p> * Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD</p><p> * Ability to stream media from portable music devices, digital cameras, and Windows XP-based PCs</p><p> * Ability to rip music to the Xbox 360 Hard Drive</p><p> * Custom playlists in every game</p><p> * Built-in Media Center Extender for Windows XP Media Center Edition 2005</p><p> * Interactive, full-screen 3-D visualizers</p><p></p><p>High-Definition Game Support </p><p></p><p> * All games supported at 16:9, 720p, or 1080i, with anti-aliasing</p><p> * Standard-definition and high-definition video output supported</p><p></p><p>Audio </p><p></p><p> * Multi-channel surround sound output</p><p> * Supports 48KHz 16-bit audio</p><p> * 320 independent decompression channels</p><p> * 32-bit audio processing</p><p> * Over 256 audio channels</p><p></p><p>Physical Specs </p><p></p><p> * Height: 83 mm</p><p> * Width: 309 mm</p><p> * Depth: 258 mm</p><p> * Weight: 7.7 lbs.</p><p></p><p>System Orientation </p><p></p><p> * Stands vertically or horizontally</p><p></p><p>Customizable Faceplates </p><p></p><p> * Interchangeable to personalize the console</p><p>[/sblock]</p><p></p><p><em>Edit - Actually, they do look a lot closer now that I'm looking at it again. I'd still put my money on the PS3 as the better performer, but time and the next generation of games will tell.</em></p></blockquote><p></p>
[QUOTE="IcyCool, post: 3452509, member: 20308"] I've just been going off of the specs below, perhaps you have better or more correct information than I have. At any rate, I'm curious as to how successful the 360 Elite will be. Hopefully, it will continue to be successful, and hopefully the PS3 will also be successful. Competition makes for better products, so I'm hoping none of these companies falls by the wayside. [sblock=PS3 Specs] CPU Cell Processor PowerPC-base Core @3.2GHz 1 VMX vector unit per core 512KB L2 cache 7 x SPE @3.2GHz 7 x 128b 128 SIMD GPRs 7 x 256KB SRAM for SPE * 1 of 8 SPEs reserved for redundancy total floating point performance: 218 GFLOPS GPU RSX @550MHz 1.8 TFLOPS floating point performance Full HD (up to 1080p) x 2 channels Multi-way programmable parallel floating point shader pipelines Sound Dolby 5.1ch, DTS, LPCM, etc. (Cell- base processing) Memory 256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz System Bandwidth Main RAM 25.6GB/s VRAM 22.4GB/s RSX 20GB/s (write) + 15GB/s (read) SB< 2.5GB/s (write) + 2.5GB/s (read) System Floating Point Performance 2 TFLOPS Storage Detachable 2.5" HDD slot x 1 I/O USB Front x 4, Rear x 2 (USB2.0) Memory Stick standard/Duo, PRO x 1 SD standard/mini x 1 CompactFlash (Type I, II) x 1 Communication Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2) Wi-Fi IEEE 802.11 b/g Bluetooth 2.0 (EDR) Controller Bluetooth (up to 7) USB 2.0 (wired) Wi-Fi (PSP) Network (over IP) AV Output Screen size: 480i, 480p, 720p, 1080i, 1080p HDMI: HDMI out x 2 Analog: AV MULTI OUT x 1 Digital audio: DIGITAL OUT (OPTICAL) x 1 Disc Media CD PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer), SACD HD, DualDisc, DualDisc (audio side), DualDisc (DVD side) DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE [/sblock] [sblock=Xbox 360 Specs] Custom IBM PowerPC-based CPU * Three symmetrical cores running at 3.2 GHz each * Two hardware threads per core; six hardware threads total * VMX-128 vector unit per core; three total * 128 VMX-128 registers per hardware thread * 1 MB L2 cache CPU Game Math Performance * 9.6 billion dot product operations per second Custom ATI Graphics Processor * 10 MB of embedded DRAM * 48-way parallel floating-point dynamically scheduled shader pipelines * Unified shader architecture Polygon Performance * 500 million triangles per second Pixel Fill Rate * 16 gigasamples per second fill rate using 4x MSAA Shader Performance * 48 billion shader operations per second Memory * 512 MB of 700 MHz GDDR3 RAM * Unified memory architecture Memory Bandwidth * 22.4 GB/s memory interface bus bandwidth * 256 GB/s memory bandwidth to EDRAM * 21.6 GB/s front-side bus Overall System Floating-Point Performance * 1 teraflop Storage * Detachable and upgradeable 20-GB hard drive * 12x dual-layer DVD-ROM * Memory Unit support starting at 64 MB I/O * Support for up to four wireless game controllers * Three USB 2.0 ports * Two memory unit slots Optimized for Online * Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music * Built-in Ethernet port * Wi-Fi ready: 802.11a, 802.11b, and 802.11g * Video camera–ready Digital Media Support * Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD * Ability to stream media from portable music devices, digital cameras, and Windows XP-based PCs * Ability to rip music to the Xbox 360 Hard Drive * Custom playlists in every game * Built-in Media Center Extender for Windows XP Media Center Edition 2005 * Interactive, full-screen 3-D visualizers High-Definition Game Support * All games supported at 16:9, 720p, or 1080i, with anti-aliasing * Standard-definition and high-definition video output supported Audio * Multi-channel surround sound output * Supports 48KHz 16-bit audio * 320 independent decompression channels * 32-bit audio processing * Over 256 audio channels Physical Specs * Height: 83 mm * Width: 309 mm * Depth: 258 mm * Weight: 7.7 lbs. System Orientation * Stands vertically or horizontally Customizable Faceplates * Interchangeable to personalize the console [/sblock] [i]Edit - Actually, they do look a lot closer now that I'm looking at it again. I'd still put my money on the PS3 as the better performer, but time and the next generation of games will tell.[/i] [/QUOTE]
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