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[Xbox] Jade Empire, you'll want to preorder
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<blockquote data-quote="Angcuru" data-source="post: 2172832" data-attributes="member: 10948"><p>I just finished the game. Like most BioWare games, the gameplay and plot were awesome, but the end is phenomenally disappointing. Short clip, BG2-style text-based "Where are they now?", roll credits. Meh.</p><p></p><p>Gameplay - WOW!</p><p>Plot - Awesome!</p><p>Length of Play - 30 hours. Disappointing.</p><p>Ending - Deep-fried koala vomit in a paper bag.</p><p></p><p>Played through as Honorable Whatsisname on the Path of the Open Palm, BTW.</p><p></p><p>Fighting styles are simple to learn and improve. You don't learn new moves, but your attacks are more effective. But with the variety of styles with varying degrees of power and effect, you'll be switching them so often that you won't care how simple they are. for Example: my Favored Combo of styles was:</p><p></p><p>Martial: Legendary Strike - powerful quick kicking stuff</p><p>Weapon: Longsword - agile stabbity slashity death</p><p>Support: Paralyzing Palm - paralyze your opponents, duh</p><p>Support: Spirit Thief - Steal your oppenent's Chi.</p><p></p><p>You can expect to completely Master two styles and gain considerable ability in two others, but not much else.</p><p></p><p>Characters are...interesting. Each has their own unique personality, two of which are extremely amusing. You can only have one follower at a time, either in attack or support mode. In attack they....attack. In support, each follower grants you a specific buff, but doesn't fight or get attacked.</p><p></p><p>I prefer this fighting system to that of BG or KotoR, as you are actually choosing and actively directing what your character does and how they fight, instead of lining up actions and waiting for them to happen. Plus you don't have Jedi standing still in the middle of a fight swaying back and forth when they aren't attacking. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Angcuru, post: 2172832, member: 10948"] I just finished the game. Like most BioWare games, the gameplay and plot were awesome, but the end is phenomenally disappointing. Short clip, BG2-style text-based "Where are they now?", roll credits. Meh. Gameplay - WOW! Plot - Awesome! Length of Play - 30 hours. Disappointing. Ending - Deep-fried koala vomit in a paper bag. Played through as Honorable Whatsisname on the Path of the Open Palm, BTW. Fighting styles are simple to learn and improve. You don't learn new moves, but your attacks are more effective. But with the variety of styles with varying degrees of power and effect, you'll be switching them so often that you won't care how simple they are. for Example: my Favored Combo of styles was: Martial: Legendary Strike - powerful quick kicking stuff Weapon: Longsword - agile stabbity slashity death Support: Paralyzing Palm - paralyze your opponents, duh Support: Spirit Thief - Steal your oppenent's Chi. You can expect to completely Master two styles and gain considerable ability in two others, but not much else. Characters are...interesting. Each has their own unique personality, two of which are extremely amusing. You can only have one follower at a time, either in attack or support mode. In attack they....attack. In support, each follower grants you a specific buff, but doesn't fight or get attacked. I prefer this fighting system to that of BG or KotoR, as you are actually choosing and actively directing what your character does and how they fight, instead of lining up actions and waiting for them to happen. Plus you don't have Jedi standing still in the middle of a fight swaying back and forth when they aren't attacking. :p [/QUOTE]
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