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Xbox versus PS2 for the discerning adult
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<blockquote data-quote="Dragonblade" data-source="post: 2075771" data-attributes="member: 2804"><p>Not every American RPG is good. But the best American RPGs are better, IMO than the best Japanese RPGs.</p><p></p><p></p><p></p><p>Story? Their story, with their characters, their plot, and other than giving you the ability push the button for attack, or the button for spell, there is virtually no "game" involved. To me an RPG is about making my own choices, creating my own character, and doing what I want. Not what some frustrated Japanese movie maker masquerading as a game designer wants.</p><p></p><p>I wouldn't consider FF Tactics, Tactics Ogre, Front Mission, etc. RPGs in any sense of the word. They are pure strategy games. And I thought most of them were pretty boring.</p><p></p><p></p><p></p><p>The console versions of Baldur's Gate are not RPGs. They are action games with character building elements.</p><p></p><p>Basically the fundamental difference between the current generation of American RPGs and Japanese RPGs is the fact that an American RPG lets me customize my character, not only in terms of stats, race, class, etc. But also gives me freedom to move through the storyline in the manner that I desire. You have no such control or freedom with 99% of Japanese RPGs. All those beautiful CG cinema scenes mean nothing to me because I don't care about the characters in most cases. And the reason is because I don't get to take those characters and make them mine. I just have to sit back and watch them make poor decisions, or be totally railroaded down lame plots that would have been far more interesting were I given an actual decision in how they unfolded.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 2075771, member: 2804"] Not every American RPG is good. But the best American RPGs are better, IMO than the best Japanese RPGs. Story? Their story, with their characters, their plot, and other than giving you the ability push the button for attack, or the button for spell, there is virtually no "game" involved. To me an RPG is about making my own choices, creating my own character, and doing what I want. Not what some frustrated Japanese movie maker masquerading as a game designer wants. I wouldn't consider FF Tactics, Tactics Ogre, Front Mission, etc. RPGs in any sense of the word. They are pure strategy games. And I thought most of them were pretty boring. The console versions of Baldur's Gate are not RPGs. They are action games with character building elements. Basically the fundamental difference between the current generation of American RPGs and Japanese RPGs is the fact that an American RPG lets me customize my character, not only in terms of stats, race, class, etc. But also gives me freedom to move through the storyline in the manner that I desire. You have no such control or freedom with 99% of Japanese RPGs. All those beautiful CG cinema scenes mean nothing to me because I don't care about the characters in most cases. And the reason is because I don't get to take those characters and make them mine. I just have to sit back and watch them make poor decisions, or be totally railroaded down lame plots that would have been far more interesting were I given an actual decision in how they unfolded. [/QUOTE]
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