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Xbox versus PS2 for the discerning adult
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<blockquote data-quote="Dark Jezter" data-source="post: 2076138" data-attributes="member: 1015"><p>These "tactics RPGs" you are mentioning (FF Tactics, Tactics Ogre, Front Mission, etc) are strategy games with perhaps a few light RPG elements thrown in for flavor. If you can call them RPGs, then I can call Super Mario Brothers a first-person shooter.</p><p></p><p></p><p></p><p>Just out of curiosity, what makes BG2's combat "twitchy?" Is it the fact that it's pausable real-time rather than turn-based?</p><p></p><p>For that matter, why is turn-based automatically assumed to be good while real-time is automatically assumed to be bad?</p><p></p><p> </p><p></p><p>Yes, I watch movies. I enjoy watching movies. I don't like my games to be movies, which also explains why I didn't like Metal Gear Solid 2 (which seemed to have endless CG cutscenes for every few minutes of gameplay).</p><p></p><p></p><p></p><p>Which is why I liked BG2 and PS:T's combat systems. They managed to nicely fit the AD&D ruleset into a real-time combat system.</p><p></p><p></p><p></p><p>You may feel that the BG games are completely without merit, which is your right, but even I can admit that Final Fantasy X had good graphics, animation, music, and storyline (even though it was sorely lacking in gameplay and interactivity). Still, the Baldur's Gate franchise must have at least <em>something</em> going for it, considering how many copies it sold and how many "RPG of the Year" and "Game of the Year" awards it won.</p></blockquote><p></p>
[QUOTE="Dark Jezter, post: 2076138, member: 1015"] These "tactics RPGs" you are mentioning (FF Tactics, Tactics Ogre, Front Mission, etc) are strategy games with perhaps a few light RPG elements thrown in for flavor. If you can call them RPGs, then I can call Super Mario Brothers a first-person shooter. Just out of curiosity, what makes BG2's combat "twitchy?" Is it the fact that it's pausable real-time rather than turn-based? For that matter, why is turn-based automatically assumed to be good while real-time is automatically assumed to be bad? Yes, I watch movies. I enjoy watching movies. I don't like my games to be movies, which also explains why I didn't like Metal Gear Solid 2 (which seemed to have endless CG cutscenes for every few minutes of gameplay). Which is why I liked BG2 and PS:T's combat systems. They managed to nicely fit the AD&D ruleset into a real-time combat system. You may feel that the BG games are completely without merit, which is your right, but even I can admit that Final Fantasy X had good graphics, animation, music, and storyline (even though it was sorely lacking in gameplay and interactivity). Still, the Baldur's Gate franchise must have at least [i]something[/i] going for it, considering how many copies it sold and how many "RPG of the Year" and "Game of the Year" awards it won. [/QUOTE]
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