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Xen'Drik, Eberron: Stone of Sorrows: Heroes
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<blockquote data-quote="D20Dazza" data-source="post: 2327763" data-attributes="member: 4260"><p><strong>Khek-Tahaal Zin'll Rogue/Cleric</strong></p><p></p><p>Khek-Tahaal</p><p></p><p>Elf (Drow - Zin'll) Rogue 1/Cleric 1 (XP 2,000) Alignment: CN (spontaneuos cure)</p><p>Height: 3'6" Weight: 36lbs. Age: 16</p><p>hair: white eyes: red skin: black with white scorpion acid scars</p><p>Region of Origin: Xen-Drik</p><p>Deity: Vulkoor</p><p></p><p>[sblock]</p><p>STR 12 (+1)</p><p>DEX 20 (+5) </p><p>CON 12 (+1)</p><p>INT 16 (+3)</p><p>WIS 18 (+4)</p><p>CHA 10 (+0)</p><p>COM 8</p><p></p><p>HP: 16 </p><p>Init: +5</p><p></p><p>BAB/Grapple: +0/+2</p><p>Speed: 20ft/20' Climb</p><p></p><p>Light Cross Bow +5 (1d6; 19-20/x2; 80')</p><p>Kama +4 (1d4+1;x2) (+1 size; +1 str; +1 masterwork; +1weapon focus)</p><p></p><p>ACP: 0</p><p>AC: 18 (+2 masterwork chitin armour, +5 Dex; +1 Size)</p><p>Touch/Flatfooted: 16/13</p><p></p><p>Fort: +3</p><p>Ref: +7</p><p>Will: +6 (+2 vs enchantment spells and spell like abilities and effects; +2 spells and spell like abilities)</p><p></p><p>Skills:</p><p>Balance 9 (4 ranks;+5 Dex)</p><p>Climb 5 (4 ranks; +1 Dex)</p><p>Concentration 3 (2 ranks; +1 Con)</p><p>Decipher Script 5 (2 ranks;+3 Int)</p><p>Disable Device 7 (2 ranks; +3 Int; +2 Masterwork Thieves Tools)</p><p>Escape Artist 6 (1 rank; +5 Dex)</p><p>Hide 12 (3 ranks; +5 Dex; +4 Racial)</p><p>Heal 4 (0 ranks; +4 Wis)</p><p>Jump 5 (4 ranks; +1 Str)</p><p>Knowledge (Religion) 4 (1 rank; +3 Int)</p><p>Listen 8 (4 ranks; +4 Wis; +2 Racial)</p><p>Move Silently 12 (3 ranks; +5 Dex; +4 Racial)</p><p>Open Lock 9 (2 ranks; +5 Dex; +2 Masterwork Thieves Tools)</p><p>Search 9 (4 ranks; +3 Int; +2 Racial)</p><p>Sleight of Hand 7 (2 ranks; +5 Dex)</p><p>Spellcraft 5 (2 ranks; +3 Int)</p><p>Spot 8 (2 ranks; +4 Wis; +2 Racial)</p><p>Tumble 9 (4 ranks; +5 Dex)</p><p>Use Magic Device 1 (1 rank)</p><p>Use Rope 9 (4 ranks; +5 Dex)</p><p></p><p>Languages: Xen-Drik Drow; Drow, sign; Draconic; Giant; Infernal</p><p></p><p>Feats:</p><p>Brachiation (c.adv) (Move through trees of a certain denseness at base speed)</p><p>Exotic Weapon - Kama (War Domain - ? not sure if the special feature of the war domain extends to exotic weapon proficiencies, I can't see why it wouldn't, should just read weapon proficiency in deities favoured weapon??)</p><p>Weapon Focus (Kama) - (War Domain)</p><p></p><p>Abilities:</p><p>Racial</p><p>Dark vision 120'</p><p>Light Blindness</p><p>Spell Like Abilities 1/day - Dancing Lights; Darkness; Faerie Fire</p><p></p><p>Rogue</p><p>Sneak Attack +1d6 damage</p><p>Trap Finding</p><p></p><p>Cleric</p><p>Command/Rebuke Undead (D20+Cha - 3/day)</p><p>Domains - Destruction; War</p><p></p><p>Spells Day: (3, 1+1,)</p><p></p><p>0-lvl spells (DC 14)</p><p>Detect Magic</p><p>Read Magic</p><p>Resistance</p><p></p><p>1-lvl spells (DC15)</p><p>Inflict Light Wounds</p><p>Sanctuary</p><p></p><p>Items:</p><p>20 Bolts - 2lb</p><p>Light Crossbow - 4lb</p><p>Masterwork Chitin Armour - 10lb</p><p>Masterwork Karma - 2lb</p><p>Scroll Case - (belt) - .5lb</p><p>Flask (pouch) - 1.5lb</p><p>Flint and Steel (pouch)</p><p>Belt Pouch - .5lb</p><p>Waterskin - 4lb</p><p>Whetstone (pouch) - 1lb</p><p>Masterwork thieves Tools (pouch) - 2lb</p><p>Dust Tracelessness (pouch)</p><p>Scroll Cure Light Wounds</p><p></p><p>Total wt: 27.5 lbs.</p><p></p><p>Monies: 11gp, 9sp, 5cp[/sblock]</p><p><strong>Notes</strong></p><p>bone through nose and ears. sharpened teeth. wears no shoes; fast, wiry, </p><p>adept of Vulkoor. he and his treat the Skorn with reverance. As for the other half bloods, they're just distrusted by the Zinill as a matter of course, maybe these two adventuring companions will prove the exception to the rule. The Zinill live in trees and generally feel more comfortable off the ground than on. Khek tends to get very fidgity and uptight when forced onto the ground for extended periods. If he is on the ground he is always on the move, as though staying in one spot hurts him. Khek isn't very good with interacting with others, he tends to see a meal rather than an equal when talking to any but drow.</p></blockquote><p></p>
[QUOTE="D20Dazza, post: 2327763, member: 4260"] [b]Khek-Tahaal Zin'll Rogue/Cleric[/b] Khek-Tahaal Elf (Drow - Zin'll) Rogue 1/Cleric 1 (XP 2,000) Alignment: CN (spontaneuos cure) Height: 3'6" Weight: 36lbs. Age: 16 hair: white eyes: red skin: black with white scorpion acid scars Region of Origin: Xen-Drik Deity: Vulkoor [sblock] STR 12 (+1) DEX 20 (+5) CON 12 (+1) INT 16 (+3) WIS 18 (+4) CHA 10 (+0) COM 8 HP: 16 Init: +5 BAB/Grapple: +0/+2 Speed: 20ft/20' Climb Light Cross Bow +5 (1d6; 19-20/x2; 80') Kama +4 (1d4+1;x2) (+1 size; +1 str; +1 masterwork; +1weapon focus) ACP: 0 AC: 18 (+2 masterwork chitin armour, +5 Dex; +1 Size) Touch/Flatfooted: 16/13 Fort: +3 Ref: +7 Will: +6 (+2 vs enchantment spells and spell like abilities and effects; +2 spells and spell like abilities) Skills: Balance 9 (4 ranks;+5 Dex) Climb 5 (4 ranks; +1 Dex) Concentration 3 (2 ranks; +1 Con) Decipher Script 5 (2 ranks;+3 Int) Disable Device 7 (2 ranks; +3 Int; +2 Masterwork Thieves Tools) Escape Artist 6 (1 rank; +5 Dex) Hide 12 (3 ranks; +5 Dex; +4 Racial) Heal 4 (0 ranks; +4 Wis) Jump 5 (4 ranks; +1 Str) Knowledge (Religion) 4 (1 rank; +3 Int) Listen 8 (4 ranks; +4 Wis; +2 Racial) Move Silently 12 (3 ranks; +5 Dex; +4 Racial) Open Lock 9 (2 ranks; +5 Dex; +2 Masterwork Thieves Tools) Search 9 (4 ranks; +3 Int; +2 Racial) Sleight of Hand 7 (2 ranks; +5 Dex) Spellcraft 5 (2 ranks; +3 Int) Spot 8 (2 ranks; +4 Wis; +2 Racial) Tumble 9 (4 ranks; +5 Dex) Use Magic Device 1 (1 rank) Use Rope 9 (4 ranks; +5 Dex) Languages: Xen-Drik Drow; Drow, sign; Draconic; Giant; Infernal Feats: Brachiation (c.adv) (Move through trees of a certain denseness at base speed) Exotic Weapon - Kama (War Domain - ? not sure if the special feature of the war domain extends to exotic weapon proficiencies, I can't see why it wouldn't, should just read weapon proficiency in deities favoured weapon??) Weapon Focus (Kama) - (War Domain) Abilities: Racial Dark vision 120' Light Blindness Spell Like Abilities 1/day - Dancing Lights; Darkness; Faerie Fire Rogue Sneak Attack +1d6 damage Trap Finding Cleric Command/Rebuke Undead (D20+Cha - 3/day) Domains - Destruction; War Spells Day: (3, 1+1,) 0-lvl spells (DC 14) Detect Magic Read Magic Resistance 1-lvl spells (DC15) Inflict Light Wounds Sanctuary Items: 20 Bolts - 2lb Light Crossbow - 4lb Masterwork Chitin Armour - 10lb Masterwork Karma - 2lb Scroll Case - (belt) - .5lb Flask (pouch) - 1.5lb Flint and Steel (pouch) Belt Pouch - .5lb Waterskin - 4lb Whetstone (pouch) - 1lb Masterwork thieves Tools (pouch) - 2lb Dust Tracelessness (pouch) Scroll Cure Light Wounds Total wt: 27.5 lbs. Monies: 11gp, 9sp, 5cp[/sblock] [B]Notes[/B] bone through nose and ears. sharpened teeth. wears no shoes; fast, wiry, adept of Vulkoor. he and his treat the Skorn with reverance. As for the other half bloods, they're just distrusted by the Zinill as a matter of course, maybe these two adventuring companions will prove the exception to the rule. The Zinill live in trees and generally feel more comfortable off the ground than on. Khek tends to get very fidgity and uptight when forced onto the ground for extended periods. If he is on the ground he is always on the move, as though staying in one spot hurts him. Khek isn't very good with interacting with others, he tends to see a meal rather than an equal when talking to any but drow. [/QUOTE]
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