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XGE rules on using thieves tool proficiency for finding traps
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<blockquote data-quote="DND_Reborn" data-source="post: 8165883" data-attributes="member: 6987520"><p>I don't know, <em>why shouldn't you</em>? It is my expectation of D&D, in any version, that finding and disabling traps is the rogue's thing.</p><p></p><p>5E, like much of its design, steps on toes and breaks niches. You don't need to be a rogue, you just need the proficiencies. You don't even need to be a rogue for expertise because bards have that, as well. Now, with TCoE, even more stuff is broken and you can be an Eldritch Knight with Metamagic, etc. Not my D&D, thank you; so I won't allow it in my games. But, I digress...</p><p></p><p>My point was for the people who feel the rules require 3 checks. IMO it's too much. 2 checks is the sweet spot: find and remove traps. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8165883, member: 6987520"] I don't know, [I]why shouldn't you[/I]? It is my expectation of D&D, in any version, that finding and disabling traps is the rogue's thing. 5E, like much of its design, steps on toes and breaks niches. You don't need to be a rogue, you just need the proficiencies. You don't even need to be a rogue for expertise because bards have that, as well. Now, with TCoE, even more stuff is broken and you can be an Eldritch Knight with Metamagic, etc. Not my D&D, thank you; so I won't allow it in my games. But, I digress... My point was for the people who feel the rules require 3 checks. IMO it's too much. 2 checks is the sweet spot: find and remove traps. :) [/QUOTE]
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XGE rules on using thieves tool proficiency for finding traps
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