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*Dungeons & Dragons
XGE rules on using thieves tool proficiency for finding traps
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<blockquote data-quote="jgsugden" data-source="post: 8165957" data-attributes="member: 2629"><p>I think that might depend upon what you mean. Perception allows you to notice things. Investigation allows you to draw information from what you have seen. </p><p></p><p>Perception allows you to identify the existence of something. </p><p></p><p>Investigation allows you to determine whether something is a clue as to the nature of a situation, or to deduce the overall significance of the raw information you've acquired.</p><p></p><p>Taking a gross example into play - Bob is a rolled 17th level PC. He rolled a 3 for Wisdom, and now has a 28 Intelligence due to several Tomes of Clear Thought. He also has the Observant Feat, and Expertise in Investigation. </p><p></p><p>His Perception is -4 (giving him a passive perception of 6). He is currently in dim light, so he has disadvantage on perception rolls and a Passive Perception of 1 for sight based situations. However, his Investigation is +21, and his Passive Investigation is 36. This allows him to deduce the nearly impossible. Essentially, he hardly sees a thing, but whatever information he comes across he can do superhuman levels of deduction around. This would be a PC where I'd give them a lot of information about the world not because they spotted it, but because they could see something else that was brutally obvious, and then deduce the existence of other things. They might not spot the trip wire - but they'd realize that the hallway was the perfect for one in the eyes of the designer given their other aesthetic choices.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8165957, member: 2629"] I think that might depend upon what you mean. Perception allows you to notice things. Investigation allows you to draw information from what you have seen. Perception allows you to identify the existence of something. Investigation allows you to determine whether something is a clue as to the nature of a situation, or to deduce the overall significance of the raw information you've acquired. Taking a gross example into play - Bob is a rolled 17th level PC. He rolled a 3 for Wisdom, and now has a 28 Intelligence due to several Tomes of Clear Thought. He also has the Observant Feat, and Expertise in Investigation. His Perception is -4 (giving him a passive perception of 6). He is currently in dim light, so he has disadvantage on perception rolls and a Passive Perception of 1 for sight based situations. However, his Investigation is +21, and his Passive Investigation is 36. This allows him to deduce the nearly impossible. Essentially, he hardly sees a thing, but whatever information he comes across he can do superhuman levels of deduction around. This would be a PC where I'd give them a lot of information about the world not because they spotted it, but because they could see something else that was brutally obvious, and then deduce the existence of other things. They might not spot the trip wire - but they'd realize that the hallway was the perfect for one in the eyes of the designer given their other aesthetic choices. [/QUOTE]
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XGE rules on using thieves tool proficiency for finding traps
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