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XGE rules on using thieves tool proficiency for finding traps
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<blockquote data-quote="iserith" data-source="post: 8165970" data-attributes="member: 97077"><p>So if you take a look at the various traps in the DMG (and maybe XGtE, but I don't have this open right now), for <em>some </em>traps, it basically boils down to an either/or Perception/Investigation to notice the trap. If it's an either/or, you are correct in that Investigation is about noticing some kind of clue that points to the trap. But then, that's effectively what Perception is resolving too, though to be fair, it's often about noticing different things (e.g. holes in the wall with Perception or presence of pressure plates with Investigation in the poison dart trap).</p><p></p><p>But this isn't <em>all </em>traps, so to optimize here, the party needs to put forward the character with the best Perception to garner the best chance of success at spotting traps. Then, if the DM requires them to figure it out before disabling it, put forward the character with the best Investigation. Then finally the character with thieves' tools proficiency. This could be one character, but that's a pretty specific build.</p></blockquote><p></p>
[QUOTE="iserith, post: 8165970, member: 97077"] So if you take a look at the various traps in the DMG (and maybe XGtE, but I don't have this open right now), for [I]some [/I]traps, it basically boils down to an either/or Perception/Investigation to notice the trap. If it's an either/or, you are correct in that Investigation is about noticing some kind of clue that points to the trap. But then, that's effectively what Perception is resolving too, though to be fair, it's often about noticing different things (e.g. holes in the wall with Perception or presence of pressure plates with Investigation in the poison dart trap). But this isn't [I]all [/I]traps, so to optimize here, the party needs to put forward the character with the best Perception to garner the best chance of success at spotting traps. Then, if the DM requires them to figure it out before disabling it, put forward the character with the best Investigation. Then finally the character with thieves' tools proficiency. This could be one character, but that's a pretty specific build. [/QUOTE]
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