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General Tabletop Discussion
*Dungeons & Dragons
XGE "Training" Downtime Activity - does it devalue tool proficiencies?
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<blockquote data-quote="MNblockhead" data-source="post: 7567811" data-attributes="member: 6796661"><p>I've incorporated many of the downtime activities in Xanathar's Guide to Everything (XGE) into my campaign. This includes training for languages. But to learn a new tool, I use the PHB rule of 250 days, instead of the XGE rule of 10 workweeks minus the character's intelligence modifier. </p><p></p><p>I'm finding myself waffling on which time requirement to use for training in a new tool proficiency and would like to get perspectives of other DMs. </p><p></p><p>My original concern was that a tool proficiency represented a significant investment in time working as an apprentice. The PHB's 250 days seems more reasonable than the XGE 10 weeks minus the character's INT modifier. But, with a 250 day requirement, I'm not sure anyone will ever learn another tool. On the other hand, over the course of the campaign, we could easily have a character learning pretty much every tool proficiency if I go with the XGE rules. </p><p></p><p></p><p>I worry XGE devalues tool proficiencies, which in turn makes backgrounds and character creation choices less meaningful. I'm less worried about this with languages. There are many different languages and languages are less mechanically impactful. </p><p></p><p>There are ways I could tweak it and make home brew rules on having to keep in practice, but I don't want the extra complexity and rules overhead. So, ultimately, I just need to decide on whether to go with PHB or XGE time requirements for training in a new tool. </p><p></p><p>Which do you use, if either, and why?</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7567811, member: 6796661"] I've incorporated many of the downtime activities in Xanathar's Guide to Everything (XGE) into my campaign. This includes training for languages. But to learn a new tool, I use the PHB rule of 250 days, instead of the XGE rule of 10 workweeks minus the character's intelligence modifier. I'm finding myself waffling on which time requirement to use for training in a new tool proficiency and would like to get perspectives of other DMs. My original concern was that a tool proficiency represented a significant investment in time working as an apprentice. The PHB's 250 days seems more reasonable than the XGE 10 weeks minus the character's INT modifier. But, with a 250 day requirement, I'm not sure anyone will ever learn another tool. On the other hand, over the course of the campaign, we could easily have a character learning pretty much every tool proficiency if I go with the XGE rules. I worry XGE devalues tool proficiencies, which in turn makes backgrounds and character creation choices less meaningful. I'm less worried about this with languages. There are many different languages and languages are less mechanically impactful. There are ways I could tweak it and make home brew rules on having to keep in practice, but I don't want the extra complexity and rules overhead. So, ultimately, I just need to decide on whether to go with PHB or XGE time requirements for training in a new tool. Which do you use, if either, and why? [/QUOTE]
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XGE "Training" Downtime Activity - does it devalue tool proficiencies?
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