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XGE "Training" Downtime Activity - does it devalue tool proficiencies?
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<blockquote data-quote="MNblockhead" data-source="post: 7568230" data-attributes="member: 6796661"><p>Sure, that has been my experiences in other campaigns, but this campaign is different. </p><p></p><p>In my current campaign, there is significant down time. I'm running the mega dungeon Rappan Athuk with some variant and homebrew rules, including training to level up (which requires a mentor/faction/temple or other venue for training), XP earned by GP extracted which means travelling to cities to sell items (and cities in the Lost Lands setting have limits on the total values of goods that can be sold there in a month). </p><p></p><p>Distances of major population areas in the Lost Lands are BIG. Until teleportation or other fast travel becomes available to them, there is significant downtime and downtime is a kind of side game played by e-mail between our monthly 8-hour adventure sessions. </p><p></p><p>So, at low levels, the party delves into Rappan Athuk, then they travel to (for now) Bard's Gate for training to level up and various downtime activities. </p><p></p><p>Currently we are resolving 43 weeks of travel and downtime. Not all downtime activities can be performed while travelling, but I do allow many downtime activities during travel.</p><p></p><p>Eventually, however, travel is not going to eat up so much time and the amount of downtime will mostly be a decision by the party members on how much time they want to take on other activities before they come together again to further explore the "Dungeon of Graves".</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7568230, member: 6796661"] Sure, that has been my experiences in other campaigns, but this campaign is different. In my current campaign, there is significant down time. I'm running the mega dungeon Rappan Athuk with some variant and homebrew rules, including training to level up (which requires a mentor/faction/temple or other venue for training), XP earned by GP extracted which means travelling to cities to sell items (and cities in the Lost Lands setting have limits on the total values of goods that can be sold there in a month). Distances of major population areas in the Lost Lands are BIG. Until teleportation or other fast travel becomes available to them, there is significant downtime and downtime is a kind of side game played by e-mail between our monthly 8-hour adventure sessions. So, at low levels, the party delves into Rappan Athuk, then they travel to (for now) Bard's Gate for training to level up and various downtime activities. Currently we are resolving 43 weeks of travel and downtime. Not all downtime activities can be performed while travelling, but I do allow many downtime activities during travel. Eventually, however, travel is not going to eat up so much time and the amount of downtime will mostly be a decision by the party members on how much time they want to take on other activities before they come together again to further explore the "Dungeon of Graves". [/QUOTE]
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XGE "Training" Downtime Activity - does it devalue tool proficiencies?
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