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XGE "Training" Downtime Activity - does it devalue tool proficiencies?
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<blockquote data-quote="Inchoroi" data-source="post: 7568266" data-attributes="member: 6752135"><p>I've been using a modified rule from the PHB: characters can train in a new skill or tool proficiency, or language, by purchasing the services of a trainer for 250 gp and spending 250 days divided by the relevant Ability modifier used with it. In most cases, the tool proficiency and languages uses Intelligence. On Languages, specifically, I also allow the Linguist feat to halve the time it takes to learn a language, after dividing it by your character's Intelligence modifier; this is because languages are important in my game (my players recently discovered a Rosetta-stone like chamber with an entirely extinct language from approximately 11,000 years ago, and one of the characters is working on translating it and learning how to read/write the language and then to sell books on the language). Its worked pretty well; the Wizard trained in leatherworkers to make <em>bags of holding</em> and two of the characters have trained in thieves' tools.</p><p></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><em>gasp</em></span></p><p><span style="font-family: 'Verdana'"><em></em></span></p><p><span style="font-family: 'Verdana'"><em></em>Another person who uses Lost Lands!? I homebrewed 60+ languages for that setting...</span></p><p><span style="font-family: 'Verdana'"></span></p></blockquote><p></p>
[QUOTE="Inchoroi, post: 7568266, member: 6752135"] I've been using a modified rule from the PHB: characters can train in a new skill or tool proficiency, or language, by purchasing the services of a trainer for 250 gp and spending 250 days divided by the relevant Ability modifier used with it. In most cases, the tool proficiency and languages uses Intelligence. On Languages, specifically, I also allow the Linguist feat to halve the time it takes to learn a language, after dividing it by your character's Intelligence modifier; this is because languages are important in my game (my players recently discovered a Rosetta-stone like chamber with an entirely extinct language from approximately 11,000 years ago, and one of the characters is working on translating it and learning how to read/write the language and then to sell books on the language). Its worked pretty well; the Wizard trained in leatherworkers to make [I]bags of holding[/I] and two of the characters have trained in thieves' tools. [FONT=Verdana][/FONT][FONT=Verdana] [I]gasp [/I]Another person who uses Lost Lands!? I homebrewed 60+ languages for that setting... [/FONT] [/QUOTE]
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XGE "Training" Downtime Activity - does it devalue tool proficiencies?
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