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XGE "Training" Downtime Activity - does it devalue tool proficiencies?
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<blockquote data-quote="MNblockhead" data-source="post: 7568705" data-attributes="member: 6796661"><p>Depends. Tool proficiencies are not just using the tool, it is also knowledge of the art and materials related to the tools. </p><p></p><p>Let's look at the mending example. Why bother with cobbler's tools if you have a wizard with the mending cantrip? You can just mend any damage to the shoe?</p><p></p><p>Well, you can use cobblers tools to maintain footwear to allow the party to travel further without exhaustion. Your knowledge of the tools can help you with identifying magical footwear, help with tracking and investigations. You can craft or find hidden compartments in footwear.</p><p></p><p>If you lose your shoes or they are destroyed beyond mending, you can make new ones. </p><p></p><p>Also, mending can fix a "single break or tear." Does it restore worn out soles? I would probably rule that if a hole is worn in the shoe, it may close it, but only to the condition it was in right before the hole appeared, meaning it it still very worn and will like develop another hole soon. </p><p></p><p>And I could come up with similar for all tool sets. </p><p></p><p>But as I type this, I've just talked myself into out of believing that tongues and similar communication spells devalue language. I think learning a language has value beyond just communication. First, you would likely learn a lot about the culture of those who speak the language. First, language itself can help you understand a culture, but if you are learning from a native speaker, you will have had some intense exposure to someone from that culture. Second, when you cast tongue, people know a spell has been cast. The reception is different than having someone actually understand and speak your language. You will be more likely to be accepted. People will appreciate that you've taken the time to learn their language. I would likely give bonuses to persuasion checks.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7568705, member: 6796661"] Depends. Tool proficiencies are not just using the tool, it is also knowledge of the art and materials related to the tools. Let's look at the mending example. Why bother with cobbler's tools if you have a wizard with the mending cantrip? You can just mend any damage to the shoe? Well, you can use cobblers tools to maintain footwear to allow the party to travel further without exhaustion. Your knowledge of the tools can help you with identifying magical footwear, help with tracking and investigations. You can craft or find hidden compartments in footwear. If you lose your shoes or they are destroyed beyond mending, you can make new ones. Also, mending can fix a "single break or tear." Does it restore worn out soles? I would probably rule that if a hole is worn in the shoe, it may close it, but only to the condition it was in right before the hole appeared, meaning it it still very worn and will like develop another hole soon. And I could come up with similar for all tool sets. But as I type this, I've just talked myself into out of believing that tongues and similar communication spells devalue language. I think learning a language has value beyond just communication. First, you would likely learn a lot about the culture of those who speak the language. First, language itself can help you understand a culture, but if you are learning from a native speaker, you will have had some intense exposure to someone from that culture. Second, when you cast tongue, people know a spell has been cast. The reception is different than having someone actually understand and speak your language. You will be more likely to be accepted. People will appreciate that you've taken the time to learn their language. I would likely give bonuses to persuasion checks. [/QUOTE]
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XGE "Training" Downtime Activity - does it devalue tool proficiencies?
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