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<blockquote data-quote="werecorpse" data-source="post: 7289480" data-attributes="member: 55491"><p>But "seeing how it unfolds" seems a weak sauce attitude. Those who have a problem with the spell being used to trivialise resource management of ooc healing or hit point recovery will likely ban it (as a few people on this thread have said they will do) those who don't play that kind of game or don't care will either not use it because it doesn't matter they get back their hit points for free anyway, or use it and not care about the issues raised.</p><p></p><p>I suspect this is the same with other features. Those who complain about it don't use it because they think it's too cheesy or broken. As a result designers can say "looks like it's not much of a problem in actual play".</p><p></p><p>Just because it isn't much of an issue in actual play doesn't mean it's not a problem spell - it may mean it is such a problem spell but it's so obviously a problem the players fixed it themselves.</p><p></p><p>I dislike healing spirit for many reasons. IMO this sort or spell mechanic could have been really neat but it needs work and that includes regarding how it can be abused to make a certain style of play trivial.</p><p></p><p>In my games the ability for a 7 player 10th level party to take a 1 minute time out and fully heal up after every couple of encounters matters a lot.</p></blockquote><p></p>
[QUOTE="werecorpse, post: 7289480, member: 55491"] But "seeing how it unfolds" seems a weak sauce attitude. Those who have a problem with the spell being used to trivialise resource management of ooc healing or hit point recovery will likely ban it (as a few people on this thread have said they will do) those who don't play that kind of game or don't care will either not use it because it doesn't matter they get back their hit points for free anyway, or use it and not care about the issues raised. I suspect this is the same with other features. Those who complain about it don't use it because they think it's too cheesy or broken. As a result designers can say "looks like it's not much of a problem in actual play". Just because it isn't much of an issue in actual play doesn't mean it's not a problem spell - it may mean it is such a problem spell but it's so obviously a problem the players fixed it themselves. I dislike healing spirit for many reasons. IMO this sort or spell mechanic could have been really neat but it needs work and that includes regarding how it can be abused to make a certain style of play trivial. In my games the ability for a 7 player 10th level party to take a 1 minute time out and fully heal up after every couple of encounters matters a lot. [/QUOTE]
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