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General Tabletop Discussion
*Dungeons & Dragons
XGTE has the Samurai Subclass
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<blockquote data-quote="jaelis" data-source="post: 7242357" data-attributes="member: 60210"><p>I think that is a different ability though.</p><p></p><p></p><p>It's mainly a narrative thing. So you get hit by an attack that would take you to 0 hp, and decide to use Strength Before Death to strike back. I can see two ways to describe that: (a) you're so tough that even though you've been stabbed, you have time for one last attack before you drop, or (b) you're so quick that you can get an attack in just before the killing blow lands. Either of those works for me, and the effect is the same.</p><p></p><p>But say it's a fireball, and you use your action to drink a potion of fire resistance. Per the rules, that is effective, which I can only understand as option (b). But if you use your action to dash out of the spell area, then you still take the damage, which seems to require option (a). </p><p></p><p>So how am I supposed to think about it? I'd like a narrative option (c) that works for both cases. </p><p></p><p>Of course, maybe the ability was tweaked a bit to avoid this conflict. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="jaelis, post: 7242357, member: 60210"] I think that is a different ability though. It's mainly a narrative thing. So you get hit by an attack that would take you to 0 hp, and decide to use Strength Before Death to strike back. I can see two ways to describe that: (a) you're so tough that even though you've been stabbed, you have time for one last attack before you drop, or (b) you're so quick that you can get an attack in just before the killing blow lands. Either of those works for me, and the effect is the same. But say it's a fireball, and you use your action to drink a potion of fire resistance. Per the rules, that is effective, which I can only understand as option (b). But if you use your action to dash out of the spell area, then you still take the damage, which seems to require option (a). So how am I supposed to think about it? I'd like a narrative option (c) that works for both cases. Of course, maybe the ability was tweaked a bit to avoid this conflict. :) [/QUOTE]
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XGTE has the Samurai Subclass
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