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<blockquote data-quote="Maldur" data-source="post: 333982" data-attributes="member: 1357"><p>Ill post small discriptions of locations in my homebrew world Xiatha. Their story-like and cryptic entries please reply for more ideas/questions/comments. I will present this piecemeal and very sketchy as I want to leave a lot to interpretation and the mood of the game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Moderator: Could I post these in Story hour or general?</p><p></p><p>First: </p><p></p><p>The City of Might</p><p></p><p>An immense cliff side city still overlooks the Amundi shores. The Gates closed, even the huge seadoors locked for eternity. The walls and towers undamaged through the years of pounding sea and magical storm. Build by giants back before the times of trouble, the city endures. Unchanged, closed off. Nothing goes in, nothing comes out. No food or grain is delivered as it has in the past. No exotic goods, no merchandize, not even a traveler entered. The enourmous city is dead. But why is it possible to hear activity in the city? Why are the lighthouses still lit?</p><p></p><p>In the struggles of the Age of racknarock none was soo titanic as the battle between Grefina (1) and her daughter Tyrfina (2). It raged for days, their armies stopped fighting and looked on, how the two godesses fought in epic hand to hand. In the end they both lost. Tyrfinas killing strike left her open so Grefina could strike as well. The two women locked in death. Tyrfina died first, and Grefina found the strenght to go home. To go to the arena of the city of might. There she died and in dying, her divine power changed the cities inhabitants forever. One of her divine powers was her controle of the death rune (3). Aand all this energy fused with the city.</p><p></p><p>The Noon bells ring through the Harbour district and a large crowd of people shuffle into the bleachers. The arena games for this afternoon will start soon. In the sands of the arena a gladiator takes his applause, his bone arms streched high above his head, the afternoon sun glaring of the polished bone of his empty eye sockets. The crowd roars, ten-thousand fleshless faces screaming for their champion.</p><p></p><p></p><p>note 1: Grefina was the goddess of War, Beer and Fun. A wild goddess, she liked the blood spilt in arena games and the passions of war. Her house was a palace ( called her box) in the center of the arena in the city of might. She did not really like her daughter, the do-gooder Tyrfina.</p><p></p><p>note 2: Tyrfina was the goddess of Law, Justice and Rightious retribution. A disiplined and fair goddess she liked rules and regulations. Her wrath was for the lawless and doers of evil. She was the god of paladins and lawmen. ( She was the law, thats why the fundamentals of current law are called Tyric laws) She did not really like her mother the chaotic and good-for-nothing Grefina.</p><p></p><p>note 3: The world of Xiatha is formed by the runes, they are the elemental powers shaping the universe. When someone gets attuned to a rune he gets strange, magical powers. Gods can have control over a rune, its a source of divine power. When they have control over a power they canshape it in the way they need it.</p></blockquote><p></p>
[QUOTE="Maldur, post: 333982, member: 1357"] Ill post small discriptions of locations in my homebrew world Xiatha. Their story-like and cryptic entries please reply for more ideas/questions/comments. I will present this piecemeal and very sketchy as I want to leave a lot to interpretation and the mood of the game :) Moderator: Could I post these in Story hour or general? First: The City of Might An immense cliff side city still overlooks the Amundi shores. The Gates closed, even the huge seadoors locked for eternity. The walls and towers undamaged through the years of pounding sea and magical storm. Build by giants back before the times of trouble, the city endures. Unchanged, closed off. Nothing goes in, nothing comes out. No food or grain is delivered as it has in the past. No exotic goods, no merchandize, not even a traveler entered. The enourmous city is dead. But why is it possible to hear activity in the city? Why are the lighthouses still lit? In the struggles of the Age of racknarock none was soo titanic as the battle between Grefina (1) and her daughter Tyrfina (2). It raged for days, their armies stopped fighting and looked on, how the two godesses fought in epic hand to hand. In the end they both lost. Tyrfinas killing strike left her open so Grefina could strike as well. The two women locked in death. Tyrfina died first, and Grefina found the strenght to go home. To go to the arena of the city of might. There she died and in dying, her divine power changed the cities inhabitants forever. One of her divine powers was her controle of the death rune (3). Aand all this energy fused with the city. The Noon bells ring through the Harbour district and a large crowd of people shuffle into the bleachers. The arena games for this afternoon will start soon. In the sands of the arena a gladiator takes his applause, his bone arms streched high above his head, the afternoon sun glaring of the polished bone of his empty eye sockets. The crowd roars, ten-thousand fleshless faces screaming for their champion. note 1: Grefina was the goddess of War, Beer and Fun. A wild goddess, she liked the blood spilt in arena games and the passions of war. Her house was a palace ( called her box) in the center of the arena in the city of might. She did not really like her daughter, the do-gooder Tyrfina. note 2: Tyrfina was the goddess of Law, Justice and Rightious retribution. A disiplined and fair goddess she liked rules and regulations. Her wrath was for the lawless and doers of evil. She was the god of paladins and lawmen. ( She was the law, thats why the fundamentals of current law are called Tyric laws) She did not really like her mother the chaotic and good-for-nothing Grefina. note 3: The world of Xiatha is formed by the runes, they are the elemental powers shaping the universe. When someone gets attuned to a rune he gets strange, magical powers. Gods can have control over a rune, its a source of divine power. When they have control over a power they canshape it in the way they need it. [/QUOTE]
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