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<blockquote data-quote="Arkhandus" data-source="post: 5577038" data-attributes="member: 13966"><p>It's actually the Shadow Blade feat that helps with melee damage and serves as the prerequisite for Gloom Razor; Child of Shadow is a stance, not a feat. But Shadow Hand doesn't apply to ranged attacks, so you'd only benefit from it when making a melee attack with a Shadow Hand weapon like the dagger or short sword.</p><p></p><p>You might go Conjurer Wizard 1 (for that teleportive ability in PHB2 or whatever, as well as some handy spells like Shield or Blade of Blood I suppose; not sure what spell to use in the conjuration specialization slot)/Rogue 1/Fighter 2/Swordsage 14/Shadowdancer 2, or something like that, using the Rogue and Swordsage skills plus Fighter bonus feats to qualify for Shadowdancer later. Just take Shadowdancer levels as soon as you qualify for them, to get Hide in Plain Sight and Darkvision and such, then resume Swordsage advancement.</p><p></p><p>You should probably pick up Repeating Light Crossbows (and the appropriate Exotic Weapon Proficiency feat) to emulate Xigbar, since Hand Crossbows still have to be loaded with a free hand between shots whereas repeating crossbows only need reloading after 5 shots. I think repeating light crossbows are compatible with Crossbow Sniper. Any spare feat at upper levels should probably just be spent on Martial Study or Martial Stance to complete the character's arsenal of Shadow Hand abilities.</p><p></p><p>Shadow Hand stances like Balance on the Sky, Step of the Dancing Moth, Assassin's Stance, and Child of Shadow will be ideal for the character concept. A few Setting Sun or Tiger Claw maneuvers may also fit the concept, perhaps, but Shadow Hand would be Xigbar's bread and butter.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 5577038, member: 13966"] It's actually the Shadow Blade feat that helps with melee damage and serves as the prerequisite for Gloom Razor; Child of Shadow is a stance, not a feat. But Shadow Hand doesn't apply to ranged attacks, so you'd only benefit from it when making a melee attack with a Shadow Hand weapon like the dagger or short sword. You might go Conjurer Wizard 1 (for that teleportive ability in PHB2 or whatever, as well as some handy spells like Shield or Blade of Blood I suppose; not sure what spell to use in the conjuration specialization slot)/Rogue 1/Fighter 2/Swordsage 14/Shadowdancer 2, or something like that, using the Rogue and Swordsage skills plus Fighter bonus feats to qualify for Shadowdancer later. Just take Shadowdancer levels as soon as you qualify for them, to get Hide in Plain Sight and Darkvision and such, then resume Swordsage advancement. You should probably pick up Repeating Light Crossbows (and the appropriate Exotic Weapon Proficiency feat) to emulate Xigbar, since Hand Crossbows still have to be loaded with a free hand between shots whereas repeating crossbows only need reloading after 5 shots. I think repeating light crossbows are compatible with Crossbow Sniper. Any spare feat at upper levels should probably just be spent on Martial Study or Martial Stance to complete the character's arsenal of Shadow Hand abilities. Shadow Hand stances like Balance on the Sky, Step of the Dancing Moth, Assassin's Stance, and Child of Shadow will be ideal for the character concept. A few Setting Sun or Tiger Claw maneuvers may also fit the concept, perhaps, but Shadow Hand would be Xigbar's bread and butter. [/QUOTE]
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