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Xoriat & the Far Realm?
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<blockquote data-quote="RealAlHazred" data-source="post: 6748630" data-attributes="member: 25818"><p><strong>Originally posted by AvonRekaes:</strong></p><p></p><p>Hello Adunn,</p><p></p><p>Sounds like you have some interesting ideas! So, going by 3.5 mechanics, an Overlord like Katashka is the equivalent to a Lesser God with a Divine Rank of about 5. So let's say Overlords = Vecna.</p><p></p><p>Next on the list would be the Daelkyr Generals, the few named ones we have, like Dyrn the Corruptor, Belashyrra, or Kryzn. They're powerful outsiders with specific abilities and focuses above and beyond a standard Daelkyr, like Demon Princes and Archdevils are above normal fiends. So let's say Named Daelkyr = Orcus, in terms of power.</p><p></p><p>Regular Daelkyr, the unnamed "shock troop" basic member of their race, is a CR 20 evil outsider. So Unnamed Daelkyr = Balor.</p><p></p><p>On the topic of offspring or Avatars of Daelkyr, have you seen the Daelkyr Half-Blood from the Magic of Eberron sourcebook? Instead of being a literal descendant of a Daelkyr, Half-Bloods are the product of a pregnant woman's unborn child becoming corrupted in an area "tainted" by the Daelkyr's presence. There's nothing that implies the Daelkyr produce any differently with humans as other outsiders would, but.. well...</p><p></p><p>This leads me (finally) to your first bullet point. 1) How human are they? Well, but in my sole opinion, I like to keep Daelkyr far more alien than you describe. In my mind, all Daelkyr are genderless neuters, who just LOOK male. They are from a reality that is utterly alien to ours. I don't think of them as any kind of family at all. I prefer to make them as inhuman and utterly incomprehensible as my feeble human and comprehensible mind can imagine them. I usually do this by <em>planning none of their actions ahead of time</em> if I know the players are going to be interacting with them. Mind flayers are the easier to comprehend, they were once made from humanoid stock. Mind Flayers can make alliances of convenience, they can squabble with other cults, they can make deals. Daelkyr just give no comprehensible thought to anything. They just DO.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6748630, member: 25818"] [b]Originally posted by AvonRekaes:[/b] Hello Adunn, Sounds like you have some interesting ideas! So, going by 3.5 mechanics, an Overlord like Katashka is the equivalent to a Lesser God with a Divine Rank of about 5. So let's say Overlords = Vecna. Next on the list would be the Daelkyr Generals, the few named ones we have, like Dyrn the Corruptor, Belashyrra, or Kryzn. They're powerful outsiders with specific abilities and focuses above and beyond a standard Daelkyr, like Demon Princes and Archdevils are above normal fiends. So let's say Named Daelkyr = Orcus, in terms of power. Regular Daelkyr, the unnamed "shock troop" basic member of their race, is a CR 20 evil outsider. So Unnamed Daelkyr = Balor. On the topic of offspring or Avatars of Daelkyr, have you seen the Daelkyr Half-Blood from the Magic of Eberron sourcebook? Instead of being a literal descendant of a Daelkyr, Half-Bloods are the product of a pregnant woman's unborn child becoming corrupted in an area "tainted" by the Daelkyr's presence. There's nothing that implies the Daelkyr produce any differently with humans as other outsiders would, but.. well... This leads me (finally) to your first bullet point. 1) How human are they? Well, but in my sole opinion, I like to keep Daelkyr far more alien than you describe. In my mind, all Daelkyr are genderless neuters, who just LOOK male. They are from a reality that is utterly alien to ours. I don't think of them as any kind of family at all. I prefer to make them as inhuman and utterly incomprehensible as my feeble human and comprehensible mind can imagine them. I usually do this by [i]planning none of their actions ahead of time[/i] if I know the players are going to be interacting with them. Mind flayers are the easier to comprehend, they were once made from humanoid stock. Mind Flayers can make alliances of convenience, they can squabble with other cults, they can make deals. Daelkyr just give no comprehensible thought to anything. They just DO. [/QUOTE]
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