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XP and defeating opponents
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<blockquote data-quote="Brimshack" data-source="post: 3419743" data-attributes="member: 34694"><p>I used to count oly those that were killed, captured, or who yielded in some formal sense. Lately, though, I am inclined to simply reduce the CR by one if it got away. If it was defending a position, I give a separate CR for the position, based on its defensive value. I also add 1 to the CR of the largest creature to any battles fought on the sea (gotta keep the boat afloat in addition to everything else). Anyway, I think adjusting CR is a good way to handle stuff like that. It isn't as solid a win as killing or capturing, but the enemy was defeated on some level.</p><p></p><p>Of course some enemies might not have been that committed to an attack in the first place. It isn't unusual to me to have someone lurking around thinking about harrassing a party without committing to a full battle. I would not be inclined to award x.p. when that kind of enemy ran away. Unless the enemy was committed to the battle in some sense, I would insist on kill or capture as the standard. Running away when it was in the creature's plans to begin with doesn't strike me as a victory for the players at all.</p></blockquote><p></p>
[QUOTE="Brimshack, post: 3419743, member: 34694"] I used to count oly those that were killed, captured, or who yielded in some formal sense. Lately, though, I am inclined to simply reduce the CR by one if it got away. If it was defending a position, I give a separate CR for the position, based on its defensive value. I also add 1 to the CR of the largest creature to any battles fought on the sea (gotta keep the boat afloat in addition to everything else). Anyway, I think adjusting CR is a good way to handle stuff like that. It isn't as solid a win as killing or capturing, but the enemy was defeated on some level. Of course some enemies might not have been that committed to an attack in the first place. It isn't unusual to me to have someone lurking around thinking about harrassing a party without committing to a full battle. I would not be inclined to award x.p. when that kind of enemy ran away. Unless the enemy was committed to the battle in some sense, I would insist on kill or capture as the standard. Running away when it was in the creature's plans to begin with doesn't strike me as a victory for the players at all. [/QUOTE]
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