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XP and defeating opponents
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<blockquote data-quote="Jhulae" data-source="post: 3421092" data-attributes="member: 16958"><p>Okay.. I'll try to explain how XP by the book is handled, and maybe it'll become clearer to you.</p><p></p><p>XP is given per victorious encounter, based on the difficulty of the encounter for the PCs to overcome.</p><p></p><p>So, it doesn't matter if they have 20 encounters with 20 different bad guys, or 20 encounters with the same bad guy.</p><p></p><p>If an encounter provides a significant threat to the party, they get full XP. So, if the bad guy is trying to do all he can to kill the party and they defeat him, either by forcing him to run away or by killing him, they get full XP for that encounter.</p><p></p><p>If the encounter provides no danger to the party, such as by the Lich teleporting away (and we'll say he's the only baddie in the encounter), they get no XP for that encounter because there's no danger at all to the party. There's essentially nothing for them to overcome.</p><p></p><p>If the Lich casts spells for a couple of rounds against the party, providing the possibility of a party member injury and/or death, but he runs away, they get *some* XP (as there was some danger), but not full, because the party wasn't *fully* threatened. The encounter level is lowered because of the lowered danger. (However, if the PCs got lucky in those three rounds and managed to kill the Lich, they'd get full).</p><p></p><p>There's a whole table for this kind of thing in the DMG. (See "Difficulty" on page 49 of the Dungeon Master's Guide for details.)</p><p></p><p>So, again, XP is rewarded per encounter, regardless of whether it's 20 different bad guys, or the same bad guy 20 times.</p></blockquote><p></p>
[QUOTE="Jhulae, post: 3421092, member: 16958"] Okay.. I'll try to explain how XP by the book is handled, and maybe it'll become clearer to you. XP is given per victorious encounter, based on the difficulty of the encounter for the PCs to overcome. So, it doesn't matter if they have 20 encounters with 20 different bad guys, or 20 encounters with the same bad guy. If an encounter provides a significant threat to the party, they get full XP. So, if the bad guy is trying to do all he can to kill the party and they defeat him, either by forcing him to run away or by killing him, they get full XP for that encounter. If the encounter provides no danger to the party, such as by the Lich teleporting away (and we'll say he's the only baddie in the encounter), they get no XP for that encounter because there's no danger at all to the party. There's essentially nothing for them to overcome. If the Lich casts spells for a couple of rounds against the party, providing the possibility of a party member injury and/or death, but he runs away, they get *some* XP (as there was some danger), but not full, because the party wasn't *fully* threatened. The encounter level is lowered because of the lowered danger. (However, if the PCs got lucky in those three rounds and managed to kill the Lich, they'd get full). There's a whole table for this kind of thing in the DMG. (See "Difficulty" on page 49 of the Dungeon Master's Guide for details.) So, again, XP is rewarded per encounter, regardless of whether it's 20 different bad guys, or the same bad guy 20 times. [/QUOTE]
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