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Xp and level spread in your campaign
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<blockquote data-quote="Fiendish Dire Weasel" data-source="post: 1560558" data-attributes="member: 12951"><p>We generaly have the same level, rarley do we have people who make items much. When someone changes characters they keep thier XP totals but they don't get XPs if their character isn't actually present at an encounter and they don't get RP XP if the player isn't there. I've been working out some house rules for us to avoid unlucky deaths as well as a new version of Raise Dead-type spells that doesn't make you loose a level but make there still be a cost to dying.</p><p></p><p>In my experience people don't like level differences much and it's easier on the DM and generaly more fun for everyone involved if everyone is about the same level. Because of this people almost never bother to get Raised and that generaly hurts the game more than helps.</p><p></p><p>Because of all this (and the FR/3.5-style XP system that lets people catch up), we're almost never more than a few sessions difference in level.</p></blockquote><p></p>
[QUOTE="Fiendish Dire Weasel, post: 1560558, member: 12951"] We generaly have the same level, rarley do we have people who make items much. When someone changes characters they keep thier XP totals but they don't get XPs if their character isn't actually present at an encounter and they don't get RP XP if the player isn't there. I've been working out some house rules for us to avoid unlucky deaths as well as a new version of Raise Dead-type spells that doesn't make you loose a level but make there still be a cost to dying. In my experience people don't like level differences much and it's easier on the DM and generaly more fun for everyone involved if everyone is about the same level. Because of this people almost never bother to get Raised and that generaly hurts the game more than helps. Because of all this (and the FR/3.5-style XP system that lets people catch up), we're almost never more than a few sessions difference in level. [/QUOTE]
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