fireinthedust
Explorer
Is XP a good idea?
By which I mean that, as a GM I don't really count xp for all the monsters I throw at PCs. I come up with adventures, either an area with adventure sites, or else a series of plot events that trigger different events; or I follow along with the PCs as they realize their sandbox goals. When the time comes to level up, they level up.
I'm toying with the idea that adventures of a given length, or that completing a set number of quests, will level a character.
I'm not a computer, I'm a GM, and I'd rather be playing than doing admin prep work. More adventure design, less xp counting.
Then again, there has to be some way to say "okay, you've done enough" and let the heroes just level up. And some way to reward heroes for fighting tougher monsters, fighting tough quests, or interacting successfully with key NPCs.
What do you think?
By which I mean that, as a GM I don't really count xp for all the monsters I throw at PCs. I come up with adventures, either an area with adventure sites, or else a series of plot events that trigger different events; or I follow along with the PCs as they realize their sandbox goals. When the time comes to level up, they level up.
I'm toying with the idea that adventures of a given length, or that completing a set number of quests, will level a character.
I'm not a computer, I'm a GM, and I'd rather be playing than doing admin prep work. More adventure design, less xp counting.
Then again, there has to be some way to say "okay, you've done enough" and let the heroes just level up. And some way to reward heroes for fighting tougher monsters, fighting tough quests, or interacting successfully with key NPCs.
What do you think?