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XP as dated?
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<blockquote data-quote="garrowolf" data-source="post: 5904799" data-attributes="member: 31900"><p>I've always hated XP. It seems that it only serves to take people out of the game mentality. It makes me feel like I am in a very slow video game. </p><p>It rewards what you want it to reward so instead of keeping up with a bunch of numbers to kill creatures or count money I would rather have them focus on playing their characters. </p><p></p><p>I could spend all of my time adjusting numbers of creatures to match a certain amount of XP per session to have them level at the rate I wish or I could write a story.</p><p></p><p>The way I do leveling is that you level every four sessions you are there for. If we are meeting less then once a week then it could go to every three sessions. </p><p></p><p>It's simple and it means that when you choose to kill a monster then it is because you need to and not because you want to level. The choices are only for in game reasons.</p></blockquote><p></p>
[QUOTE="garrowolf, post: 5904799, member: 31900"] I've always hated XP. It seems that it only serves to take people out of the game mentality. It makes me feel like I am in a very slow video game. It rewards what you want it to reward so instead of keeping up with a bunch of numbers to kill creatures or count money I would rather have them focus on playing their characters. I could spend all of my time adjusting numbers of creatures to match a certain amount of XP per session to have them level at the rate I wish or I could write a story. The way I do leveling is that you level every four sessions you are there for. If we are meeting less then once a week then it could go to every three sessions. It's simple and it means that when you choose to kill a monster then it is because you need to and not because you want to level. The choices are only for in game reasons. [/QUOTE]
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