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XP as dated?
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<blockquote data-quote="Lanefan" data-source="post: 5905008" data-attributes="member: 29398"><p>Putting it as "have them level at the rate I wish" makes it sound like the players don't have much choice in the matter.</p><p></p><p>Because, as an odd but significant side effect, using XP gives the players some choice in how fast they level or whether they level at all, in that they can choose to do things that earn more or less XP, or choose to cycle out a higher-level character and bring in a lower-level one (thus lowering the average level of the party), and so on.</p><p></p><p>The game has a sweet spot, regardless of edition (though it's at a slightly different level range for each); experienced players know this and may - for any variety of reasons - want to keep the game in that range.</p><p></p><p>You're also assuming they're going to get to all those creatures in that session.</p><p>This is valid, and speaks to a need for an XP system that is not so dependent on combat*. I'm hoping 5e somehow has an XP system that works equally well with all three pillars, though I'm not holding my breath.</p><p></p><p>* - 1e's XP-for-treasure was one such, but the treasure part was so high that if used as written they bumped every time they sneezed.</p><p></p><p>Lan-"I'd type more, but I have a date with some XP"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5905008, member: 29398"] Putting it as "have them level at the rate I wish" makes it sound like the players don't have much choice in the matter. Because, as an odd but significant side effect, using XP gives the players some choice in how fast they level or whether they level at all, in that they can choose to do things that earn more or less XP, or choose to cycle out a higher-level character and bring in a lower-level one (thus lowering the average level of the party), and so on. The game has a sweet spot, regardless of edition (though it's at a slightly different level range for each); experienced players know this and may - for any variety of reasons - want to keep the game in that range. You're also assuming they're going to get to all those creatures in that session. This is valid, and speaks to a need for an XP system that is not so dependent on combat*. I'm hoping 5e somehow has an XP system that works equally well with all three pillars, though I'm not holding my breath. * - 1e's XP-for-treasure was one such, but the treasure part was so high that if used as written they bumped every time they sneezed. Lan-"I'd type more, but I have a date with some XP"-efan [/QUOTE]
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