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<blockquote data-quote="Oracular Vision" data-source="post: 176775" data-attributes="member: 2265"><p>Remind him to raise or lower the experience awards based on how difficult each fight really was, per the DMG. Giving the party a 10% experience award for being clever is always a good idea, and over time it will make them advance faster too. If a fight was absurdly easy, subtract percentages, as the party learned little from the encounter. This rarely happens with my group. </p><p></p><p>I have also been known to give out a hero experience award, for someone who went beyond normal measures to save a party member for instance, but that can be overused. I also give out experience awards to one person each time for writing up a synopsis of the last game. And it makes players happy to be generous with loot if the amount of experience is small, and vice versa. If they are progressing slowly, but getting a reasonable level of treasure, they don't have much to complain about.</p></blockquote><p></p>
[QUOTE="Oracular Vision, post: 176775, member: 2265"] Remind him to raise or lower the experience awards based on how difficult each fight really was, per the DMG. Giving the party a 10% experience award for being clever is always a good idea, and over time it will make them advance faster too. If a fight was absurdly easy, subtract percentages, as the party learned little from the encounter. This rarely happens with my group. I have also been known to give out a hero experience award, for someone who went beyond normal measures to save a party member for instance, but that can be overused. I also give out experience awards to one person each time for writing up a synopsis of the last game. And it makes players happy to be generous with loot if the amount of experience is small, and vice versa. If they are progressing slowly, but getting a reasonable level of treasure, they don't have much to complain about. [/QUOTE]
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