Shin Okada
Explorer
In an official module I am planning to run, PCs will have a chance to "convert" an evil NPC. If they make success in this, that NPC will join the party all the way long until the end of the adventure. In such a case, which method do you prefer to use for giving XPs for encounters thereafter?
1: Modification to EL
Treat that NPC (roughly as strong as a PC) as a factor to lower the difficulty of encounters. And lowers the EL and XP award of the encounters. The problem is, I have no idea how much reduction is reasonable to have an NPC with roughly the same CR as PCs, when the PC party is composed of 6 PCs (and a cohort).
2: Treat him as a virtual PC.
As he is roughly as strong as a PC, just treat him as another PC. I mean, divide the XP award by 7 instead of 6 thereafter.
3: Some other method.
My concern on method 1 and 2 is, as converting an evil NPC (actually a "fallen" NPC who was once a champion of good) seems to be the most honorable and clever role play, that will indeed reduce the XP award of the latter half of the adventure significantly. Even if I give ad hoc XP for conversion (redemption) of that NPC, the overall total of XP the PCs will get will be reduced much. That seems somewhat ... not right. And some player may think in meta-game way and may complain about it.
How wise DMs in this board will treat such situations in your sessions?
1: Modification to EL
Treat that NPC (roughly as strong as a PC) as a factor to lower the difficulty of encounters. And lowers the EL and XP award of the encounters. The problem is, I have no idea how much reduction is reasonable to have an NPC with roughly the same CR as PCs, when the PC party is composed of 6 PCs (and a cohort).
2: Treat him as a virtual PC.
As he is roughly as strong as a PC, just treat him as another PC. I mean, divide the XP award by 7 instead of 6 thereafter.
3: Some other method.
My concern on method 1 and 2 is, as converting an evil NPC (actually a "fallen" NPC who was once a champion of good) seems to be the most honorable and clever role play, that will indeed reduce the XP award of the latter half of the adventure significantly. Even if I give ad hoc XP for conversion (redemption) of that NPC, the overall total of XP the PCs will get will be reduced much. That seems somewhat ... not right. And some player may think in meta-game way and may complain about it.
How wise DMs in this board will treat such situations in your sessions?