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XP award when PCs will convince an evil NPC to fight on their side.
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<blockquote data-quote="Nifft" data-source="post: 4210139" data-attributes="member: 6562"><p>Then they get XP for overcoming him later. All of it.</p><p></p><p>Monsters don't have a special XP gland which you suck dry when you defeat them. If a dude presents a challenge to the party, and they overcome that challenge, they get the XP. If it's the same dude they fought last week, that's fine. If it's the same stat block with a different dude's name written at the top, that's fine too. If it's a brand new dude that the GM made up or found on line ... that is equally fine.</p><p></p><p>If the PCs are good, and converting the NPC to the side of righteousness is a valid party and/or PC goal, then I'd honestly give <u>more</u> XP for converting him, and give no "penalty" on the next few encounters. (Basically, take the XP they might get as a story reward for acting like good guys, and incorporate it into the encounters by not penalizing them.)</p><p></p><p>HOWEVER... I would not allow the NPC to participate in lots of fights, and he'd go his own way fairly soon. He might go off on his own to thwart some side-plot of the BBEG, then join the party for the climactic fight against that same BBEG.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 4210139, member: 6562"] Then they get XP for overcoming him later. All of it. Monsters don't have a special XP gland which you suck dry when you defeat them. If a dude presents a challenge to the party, and they overcome that challenge, they get the XP. If it's the same dude they fought last week, that's fine. If it's the same stat block with a different dude's name written at the top, that's fine too. If it's a brand new dude that the GM made up or found on line ... that is equally fine. If the PCs are good, and converting the NPC to the side of righteousness is a valid party and/or PC goal, then I'd honestly give [u]more[/u] XP for converting him, and give no "penalty" on the next few encounters. (Basically, take the XP they might get as a story reward for acting like good guys, and incorporate it into the encounters by not penalizing them.) HOWEVER... I would not allow the NPC to participate in lots of fights, and he'd go his own way fairly soon. He might go off on his own to thwart some side-plot of the BBEG, then join the party for the climactic fight against that same BBEG. Cheers, -- N [/QUOTE]
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