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XP Awards for Driving Off Opponents
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<blockquote data-quote="dcollins" data-source="post: 1462388" data-attributes="member: 876"><p>I'll just pop in and say once again that the always-award-full-XP argument relies on an overly liberal reading of the core XP rules. From the DMG:</p><p></p><p></p><p></p><p>The discussion of possibly awarding XP for other actions, like sneaking past or hiding from an opponent, comes later, after a line that says "Other times it can be trickier." It's clearly optional, and meant to be an infrequent case.</p><p></p><p>This is emphasized in that the idea that XP can be awarded for a particular goal or mission is fully fleshed out in the "Variant: Story Awards" section. The full expression to that idea is this:</p><p></p><p></p><p></p><p>We can see from this that:</p><p>(a) When the book says "defeating enemies" they mean it to be synonymous with "killing monsters" generally, and</p><p>(b) If you you're arguing to award XP for maneuvering through a forest, you should not award as much XP for the monsters you do kill.</p></blockquote><p></p>
[QUOTE="dcollins, post: 1462388, member: 876"] I'll just pop in and say once again that the always-award-full-XP argument relies on an overly liberal reading of the core XP rules. From the DMG: The discussion of possibly awarding XP for other actions, like sneaking past or hiding from an opponent, comes later, after a line that says "Other times it can be trickier." It's clearly optional, and meant to be an infrequent case. This is emphasized in that the idea that XP can be awarded for a particular goal or mission is fully fleshed out in the "Variant: Story Awards" section. The full expression to that idea is this: We can see from this that: (a) When the book says "defeating enemies" they mean it to be synonymous with "killing monsters" generally, and (b) If you you're arguing to award XP for maneuvering through a forest, you should not award as much XP for the monsters you do kill. [/QUOTE]
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XP Awards for Driving Off Opponents
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