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XP Awards for -- what????
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<blockquote data-quote="Blue" data-source="post: 8835806" data-attributes="member: 20564"><p>Players see XP as a reward. In general you <strong>will</strong> get more of the behavior you reward, this is just human nature. So reward what you want your players to focus on.</p><p></p><p>If you only give XP for gold, like Basic D&D back in the Gygax era, you'll end up with a different experience then XP for monsters, which will be different than milestone, etc.</p><p></p><p>BTW, while "milestone" is often used as a shorthand for "milestone leveling", "milestone XP" works perfectly well and isn't talked about enough. Overcoming challenge X is worth Y XP. Doesn't matter if it's combat, stealth, social, bribe, knowledge-based-solution or whatever.</p><p></p><p>Now, DMs know that XP is also a pacing mechanism, so one not listed above is "level up when the players consciously take a step into 'the next biggest arena'." When they go from defending a settlement to defending many for instance.</p></blockquote><p></p>
[QUOTE="Blue, post: 8835806, member: 20564"] Players see XP as a reward. In general you [B]will[/B] get more of the behavior you reward, this is just human nature. So reward what you want your players to focus on. If you only give XP for gold, like Basic D&D back in the Gygax era, you'll end up with a different experience then XP for monsters, which will be different than milestone, etc. BTW, while "milestone" is often used as a shorthand for "milestone leveling", "milestone XP" works perfectly well and isn't talked about enough. Overcoming challenge X is worth Y XP. Doesn't matter if it's combat, stealth, social, bribe, knowledge-based-solution or whatever. Now, DMs know that XP is also a pacing mechanism, so one not listed above is "level up when the players consciously take a step into 'the next biggest arena'." When they go from defending a settlement to defending many for instance. [/QUOTE]
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