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<blockquote data-quote="tetrasodium" data-source="post: 8835943" data-attributes="member: 93670"><p>I use most of the first six but the lions share tends to come from what largely amounts to combat & sometimes accomplishing <em>things</em>(ie quests, goals that make a mark on the world, etc)tge rest including other tends to be anything that I appreciate a player doing at the table or find beneficial to the game ( ie player management like scolding obnoxious behavior towards other pcs so I don't need to, notable note taking, whatever).</p><p></p><p>Someone else mentioned exp as milestones or similar & I've done that too. That especially gets used when I noticed that one player seems to abuse milestones to make progress the same as every other player despite pointless* chronic lateness.</p><p></p><p>*one example is a player who would constantly get off work late (a reasonable thing) then tell us how they were off shift but going to be more late because they wanted to order (and sometimes eat) food first even though we always had food during the game (sandwiches burgers pizza wings whatever it was that week). The player would regularly extend what would have been ten or fifteen minutes of things happen to an hour or more of rolling "I'm ordering food, my food is taking forever, my order got messed up, ok I'm calling my spouse to pick me up, etc.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8835943, member: 93670"] I use most of the first six but the lions share tends to come from what largely amounts to combat & sometimes accomplishing [i]things[/i](ie quests, goals that make a mark on the world, etc)tge rest including other tends to be anything that I appreciate a player doing at the table or find beneficial to the game ( ie player management like scolding obnoxious behavior towards other pcs so I don't need to, notable note taking, whatever). Someone else mentioned exp as milestones or similar & I've done that too. That especially gets used when I noticed that one player seems to abuse milestones to make progress the same as every other player despite pointless* chronic lateness. *one example is a player who would constantly get off work late (a reasonable thing) then tell us how they were off shift but going to be more late because they wanted to order (and sometimes eat) food first even though we always had food during the game (sandwiches burgers pizza wings whatever it was that week). The player would regularly extend what would have been ten or fifteen minutes of things happen to an hour or more of rolling "I'm ordering food, my food is taking forever, my order got messed up, ok I'm calling my spouse to pick me up, etc. [/QUOTE]
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