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<blockquote data-quote="payn" data-source="post: 8837340" data-attributes="member: 90374"><p>This is all good in theory, but it ends up driving a singular focus in an all too short playloop for my taste. It's not just D&D games the suffer from this either, many PbtA games fall into a caricaturized experience as the same areas of focus are constantly being applied to the game. In a single player video game this isnt a big deal because you are being served that exact experience, but a TTRPG doesnt require those limits. Inserting XP adds them, and thus dampens the possibilities to explore. </p><p></p><p>I think the development of television programs is a good analogy. Older programs were episodic, repetitive, designed for single non-serial consumption. Now, television programs are delivered in a format that is easily available, and thus, the stories are now serial. They develop and change in a way that you require context, because they evolve beyond the beginning state and likely will never re-center to that beginning. Im a 21st century boy, and I like my gaming like my TV; Serial, not episodic. Of course, many folks still pine for the days of 20th century television experience even in their RPGs. Nothing wrong with that, I see it as purely preference. </p><p></p><p>As to the training people bit, I think some folks are sensitive to XP because of bad games/GMs. Many a GM have used it as solely a stick to beat their players into a desired play state. Folks will stop by soon, if they have not already, to claim so in this very thread. Though, I dont think this is an inherent property of XP, the possibility of misuse has soured many folks on the mechanic.</p></blockquote><p></p>
[QUOTE="payn, post: 8837340, member: 90374"] This is all good in theory, but it ends up driving a singular focus in an all too short playloop for my taste. It's not just D&D games the suffer from this either, many PbtA games fall into a caricaturized experience as the same areas of focus are constantly being applied to the game. In a single player video game this isnt a big deal because you are being served that exact experience, but a TTRPG doesnt require those limits. Inserting XP adds them, and thus dampens the possibilities to explore. I think the development of television programs is a good analogy. Older programs were episodic, repetitive, designed for single non-serial consumption. Now, television programs are delivered in a format that is easily available, and thus, the stories are now serial. They develop and change in a way that you require context, because they evolve beyond the beginning state and likely will never re-center to that beginning. Im a 21st century boy, and I like my gaming like my TV; Serial, not episodic. Of course, many folks still pine for the days of 20th century television experience even in their RPGs. Nothing wrong with that, I see it as purely preference. As to the training people bit, I think some folks are sensitive to XP because of bad games/GMs. Many a GM have used it as solely a stick to beat their players into a desired play state. Folks will stop by soon, if they have not already, to claim so in this very thread. Though, I dont think this is an inherent property of XP, the possibility of misuse has soured many folks on the mechanic. [/QUOTE]
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