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<blockquote data-quote="AbdulAlhazred" data-source="post: 8838600" data-attributes="member: 82106"><p>I don't think 4e was ESPECIALLY designed for slow advancement. Lets assume you do one full-up combat per session. Each level consists of 10 'tranches' of XP (exactly 10 at-level encounters). However, each PC should receive something like 20% of their XP from quests (I'm assuming each PC completes one minor and one major quest per level, which makes sense). Encounters are also often higher than PC level, either combats or SCs. There's no advice on ratio of SC to combat, but the DMG claims you should have 1 level + 3 encounter, 3 level +1, 3 at-level, and one level - 1. That would indicate 9 per level, so we can assume 4 sessions would be required, maybe 5 per level (as I would actually assume more like 8 total encounters per level, given minor quest XP which isn't mentioned in the summary). Thus 4 combats. In some cases you might get through things faster too, so this seems like a MINIMUM progress rate.</p><p></p><p>IME we played 4 or so sessions per advancement at lower levels, but it seemed like higher level play went faster in 4e. With 30 levels to get through for a full 'start to apotheosis' campaign, you might expect to do it in 1-2 years. I think that is a LOT faster than most AD&D games advanced, though the rates there could vary hugely depending on the GM and how you ran combats and such. </p><p></p><p>Personally I found that the most fun seemed to be had with a rate of advancement of about 1 level every 2 or 3 sessions. You got a power, you learned how to use it, you had some real fun with it, then you got a new one! Play for maybe 20 sessions, move on to Paragon, etc. I always found that AD&D got bogged down with slow advancement, it just gets boring to be eternally the same level (especially if that is like 1st through 3rd which seemed to be pretty common).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8838600, member: 82106"] I don't think 4e was ESPECIALLY designed for slow advancement. Lets assume you do one full-up combat per session. Each level consists of 10 'tranches' of XP (exactly 10 at-level encounters). However, each PC should receive something like 20% of their XP from quests (I'm assuming each PC completes one minor and one major quest per level, which makes sense). Encounters are also often higher than PC level, either combats or SCs. There's no advice on ratio of SC to combat, but the DMG claims you should have 1 level + 3 encounter, 3 level +1, 3 at-level, and one level - 1. That would indicate 9 per level, so we can assume 4 sessions would be required, maybe 5 per level (as I would actually assume more like 8 total encounters per level, given minor quest XP which isn't mentioned in the summary). Thus 4 combats. In some cases you might get through things faster too, so this seems like a MINIMUM progress rate. IME we played 4 or so sessions per advancement at lower levels, but it seemed like higher level play went faster in 4e. With 30 levels to get through for a full 'start to apotheosis' campaign, you might expect to do it in 1-2 years. I think that is a LOT faster than most AD&D games advanced, though the rates there could vary hugely depending on the GM and how you ran combats and such. Personally I found that the most fun seemed to be had with a rate of advancement of about 1 level every 2 or 3 sessions. You got a power, you learned how to use it, you had some real fun with it, then you got a new one! Play for maybe 20 sessions, move on to Paragon, etc. I always found that AD&D got bogged down with slow advancement, it just gets boring to be eternally the same level (especially if that is like 1st through 3rd which seemed to be pretty common). [/QUOTE]
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