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XP Awards for -- what????
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8838611" data-attributes="member: 82106"><p>Right. I think, judging from comparing all our character sheets, that I have habitually been a bit leaner in awarding XP to my character. Or maybe I just don't do as good a job of going for desperate checks, I'm not sure (desperate position checks are what get you XP in your attributes, which is then used to add pips to your skills). You get playbook XP for 'RP considerations', which vary a bit per playbook. Those are used to pick Special Abilities (like class abilities in D&D-ish games). </p><p></p><p>Like last session I only ended up with, IIRC, 1 desperate check! So I got one Prowess XP for that. I did pick up several playbook XP though. I think technically you can get up to 6 playbook XP per session, though that would be unlikely IMHO, I think I've given myself 2-3 most sessions. Technically there's no real limit to how much attribute XP you could theoretically earn, but given that desperate checks are most likely to eat away at your stress track and Harm fairly quickly there are practical limits. I think maybe 4 or 5 points would be about the max desperate rolls you will likely survive in our games! Although picking up ways to use armor boxes, getting better at resist rolls, being more potent at defending your allies, having more and better allies, etc. does help with that. OTOH when you take on master level threats that do AUTOMATIC consequences to you every 'round' that stuff doesn't last long. That and level 1 and 2 harm definitely cuts your effectiveness down a bit. </p><p></p><p>Overall I think BitD character advancement is working well. Its not super slow, but its also not as steep a power curve as something like D&D. I guess if you were Tier V, had 10 special abilities, all your attributes were 4's and you had 3 or 4 in many skill tracks then you're going to be maybe 10x more effective than a starting character. I think you could easily play for a year before you got there, depending on how great the risks you want to take are. I think our current gang is pretty gonzo and regularly takes things clean to the hilt. Like my PC has defeated several higher tier master level combat threats. In fact he seems to find one every score... Still, even with all that we are just barely getting to the top of Tier II now. </p><p></p><p>Anyway, Blades has a lot of OTHER sorts of resources that matter. Like you really need to develop your NPCs and contacts with NPCs and relationships to get far. Resources are pretty key too, you need to come up with good equipment and cohorts (henchmen basically), and less defined things like places to hole up! There's also an entire game of Long Term Projects and Coin. I think there's actually a few strategies you could follow to become a powerful PC. XP is going to be a big part, but I could see a character that is really well supplied with cash, and uses it effectively, punching pretty far above their Tier.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8838611, member: 82106"] Right. I think, judging from comparing all our character sheets, that I have habitually been a bit leaner in awarding XP to my character. Or maybe I just don't do as good a job of going for desperate checks, I'm not sure (desperate position checks are what get you XP in your attributes, which is then used to add pips to your skills). You get playbook XP for 'RP considerations', which vary a bit per playbook. Those are used to pick Special Abilities (like class abilities in D&D-ish games). Like last session I only ended up with, IIRC, 1 desperate check! So I got one Prowess XP for that. I did pick up several playbook XP though. I think technically you can get up to 6 playbook XP per session, though that would be unlikely IMHO, I think I've given myself 2-3 most sessions. Technically there's no real limit to how much attribute XP you could theoretically earn, but given that desperate checks are most likely to eat away at your stress track and Harm fairly quickly there are practical limits. I think maybe 4 or 5 points would be about the max desperate rolls you will likely survive in our games! Although picking up ways to use armor boxes, getting better at resist rolls, being more potent at defending your allies, having more and better allies, etc. does help with that. OTOH when you take on master level threats that do AUTOMATIC consequences to you every 'round' that stuff doesn't last long. That and level 1 and 2 harm definitely cuts your effectiveness down a bit. Overall I think BitD character advancement is working well. Its not super slow, but its also not as steep a power curve as something like D&D. I guess if you were Tier V, had 10 special abilities, all your attributes were 4's and you had 3 or 4 in many skill tracks then you're going to be maybe 10x more effective than a starting character. I think you could easily play for a year before you got there, depending on how great the risks you want to take are. I think our current gang is pretty gonzo and regularly takes things clean to the hilt. Like my PC has defeated several higher tier master level combat threats. In fact he seems to find one every score... Still, even with all that we are just barely getting to the top of Tier II now. Anyway, Blades has a lot of OTHER sorts of resources that matter. Like you really need to develop your NPCs and contacts with NPCs and relationships to get far. Resources are pretty key too, you need to come up with good equipment and cohorts (henchmen basically), and less defined things like places to hole up! There's also an entire game of Long Term Projects and Coin. I think there's actually a few strategies you could follow to become a powerful PC. XP is going to be a big part, but I could see a character that is really well supplied with cash, and uses it effectively, punching pretty far above their Tier. [/QUOTE]
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