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<blockquote data-quote="Lanefan" data-source="post: 8838950" data-attributes="member: 29398"><p>Can't speak to the specific game you're asking abut but in general, yes the game loses something with milestone levelling or fiat levelling or any other type of everyone-at-once levelling that doesn't take into account which characters do what and-or which characters actually deserve to level; and that's that it not only allows for but in fact rewards "passenger" characters.</p><p></p><p>In a small party this might not be a thing, but in bigger parties it certainly can be and I speak from lo-ong experience here. The passive character who hangs back, doesn't do much, and lets others take the risks shouldn't be given the same mechanical rewards as the characters who do take the risks; otherwise what's the mechanical incentive for taking risks?</p><p></p><p>And yes, it's a bit more work for the DM tracking and calculating individual xp. Tough. For me, tracking who does what during the session is trivially fast (though not always perfectly accurate - I blame beer <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ), and the calculation part (done maybe once every three or four sessions, during the week) takes maybe 15-30 minutes tops. Handing them out takes a while, as I go through and itemize what led to which xp and let them do their own adding; which is good because often players will remind me of something I missed, or ask "shouldn't [whoever] get some xp for [x-action]?".</p><p></p><p>That would indeed be a rather big red meta-flag that something big is coming up and we'd better be on our toes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8838950, member: 29398"] Can't speak to the specific game you're asking abut but in general, yes the game loses something with milestone levelling or fiat levelling or any other type of everyone-at-once levelling that doesn't take into account which characters do what and-or which characters actually deserve to level; and that's that it not only allows for but in fact rewards "passenger" characters. In a small party this might not be a thing, but in bigger parties it certainly can be and I speak from lo-ong experience here. The passive character who hangs back, doesn't do much, and lets others take the risks shouldn't be given the same mechanical rewards as the characters who do take the risks; otherwise what's the mechanical incentive for taking risks? And yes, it's a bit more work for the DM tracking and calculating individual xp. Tough. For me, tracking who does what during the session is trivially fast (though not always perfectly accurate - I blame beer :) ), and the calculation part (done maybe once every three or four sessions, during the week) takes maybe 15-30 minutes tops. Handing them out takes a while, as I go through and itemize what led to which xp and let them do their own adding; which is good because often players will remind me of something I missed, or ask "shouldn't [whoever] get some xp for [x-action]?". That would indeed be a rather big red meta-flag that something big is coming up and we'd better be on our toes. :) [/QUOTE]
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