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<blockquote data-quote="payn" data-source="post: 8839229" data-attributes="member: 90374"><p>You completely misread that then. I dont want to be "told" anything. </p><p></p><p>Exactly, engaging the game and finding the right path is what I'm after. </p><p></p><p>Boring. I dont want aimless weekly dungeon crawls that never lead to anything larger than a kid who fell down a well type game. If you like that playloop and you can repeat it over and over more power to you.</p><p></p><p>I actually have come to prefer specific campaign paths, I want to see being X evolve into all its stages and grow to a setting wide proportion. I don't want conveniently wrapped up weekly dungeon crawls. I want to discover grand conspiracies, ancient mysteries, leave a mark on the world. Even in a sandbox, I prefer a large campaign long goal placed before the PCs at the beginning. They have to work session after session towards it. This alleviates the "no way out feeling" even though I think more blame is to lay at the material and GM feet if players want to bail. YMMV.</p><p></p><p>No, its not supposed to be a job, its supposed to be fun. Admittedly, BA allows for mixed parties better than several of the latest iterations of the game, but I don't see the appeal. While I agree with the sentiment of your ideas about individual XP getting all players involved in the game, I think making folks compete individually in a group based game is a bad way to go about it.</p></blockquote><p></p>
[QUOTE="payn, post: 8839229, member: 90374"] You completely misread that then. I dont want to be "told" anything. Exactly, engaging the game and finding the right path is what I'm after. Boring. I dont want aimless weekly dungeon crawls that never lead to anything larger than a kid who fell down a well type game. If you like that playloop and you can repeat it over and over more power to you. I actually have come to prefer specific campaign paths, I want to see being X evolve into all its stages and grow to a setting wide proportion. I don't want conveniently wrapped up weekly dungeon crawls. I want to discover grand conspiracies, ancient mysteries, leave a mark on the world. Even in a sandbox, I prefer a large campaign long goal placed before the PCs at the beginning. They have to work session after session towards it. This alleviates the "no way out feeling" even though I think more blame is to lay at the material and GM feet if players want to bail. YMMV. No, its not supposed to be a job, its supposed to be fun. Admittedly, BA allows for mixed parties better than several of the latest iterations of the game, but I don't see the appeal. While I agree with the sentiment of your ideas about individual XP getting all players involved in the game, I think making folks compete individually in a group based game is a bad way to go about it. [/QUOTE]
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