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<blockquote data-quote="Lanefan" data-source="post: 8839528" data-attributes="member: 29398"><p>These two statements contradict.</p><p></p><p>If there's a "right path" and the system rewards you for finding it, in effect the system is indirectly telling you what to do.</p><p></p><p>There's a very big gap between these two things; I fall in said gap.</p><p></p><p>I agree about the big long-term goals, BUT I want three other things: </p><p></p><p>1) lots of shorter-term goals that may or may not be related to anything; </p><p>2) a sense that once the big goal has been achieved another can arise (or will have already arisen) to take its place and keep the game/campaign going; </p><p>3) the ability and freedom as players to have our characters do what they want in the setting even if that means abandoning the initial goals/quests and-or throwing curveballs at the DM.</p><p></p><p>Why? It's a team-based game, sure, but what's wrong with wanting to be best on the team?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8839528, member: 29398"] These two statements contradict. If there's a "right path" and the system rewards you for finding it, in effect the system is indirectly telling you what to do. There's a very big gap between these two things; I fall in said gap. I agree about the big long-term goals, BUT I want three other things: 1) lots of shorter-term goals that may or may not be related to anything; 2) a sense that once the big goal has been achieved another can arise (or will have already arisen) to take its place and keep the game/campaign going; 3) the ability and freedom as players to have our characters do what they want in the setting even if that means abandoning the initial goals/quests and-or throwing curveballs at the DM. Why? It's a team-based game, sure, but what's wrong with wanting to be best on the team? [/QUOTE]
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