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XP Awards for -- what????
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<blockquote data-quote="M_Natas" data-source="post: 8841099" data-attributes="member: 7025918"><p>There are rules for that in the books and the XP Feedback Loop is really fast. If the players don't know what gives XP, after the first Session players will usally know. With Milestone leveling the Feedback loop is very slow. Like the GM in a game I'm a player right now literally decided on a whim that we Leveled up yesterday (he es a newbie DM, so I will talk with him about that).</p><p></p><p></p><p>First, of course I listen to my players and listen and react to their Feedback.</p><p>Second, now you want me to create a whole new Level-Up system to replace a fully functioning XP system that would do all that for me?</p><p>That is the biggest problem: For a milestone leveling system to be as good (or better) than the XP system, you need to really create a whole new system. You would need to actually do more work than with the XP system. Milestone leveling seems easy, but it is actually not. If not done right, it sucks. And I would say not a lot of DMs, especially newbie DMs can do Milestone Leveling without it sucking and be worse than the standard XP system.</p><p></p><p></p><p></p><p>In DnD 5e there are not many mechanical ways to track progress. You have levels, XP, gear and Gold. And gear and Gold progress literally suck in RAW 5e. So you are actually stuck with Character Levels and XP on the mechanical side of the game for the feel of progress.</p><p></p><p></p><p></p><p>The 1-Encounter-Day was just an example of players optimising the fun out of the game. Players tend to do that and you as the DM need to help them see the right way<img class="smilie smilie--emoji" alt="™️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2122.png" title="Trade mark :tm:" data-shortname=":tm:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="M_Natas, post: 8841099, member: 7025918"] There are rules for that in the books and the XP Feedback Loop is really fast. If the players don't know what gives XP, after the first Session players will usally know. With Milestone leveling the Feedback loop is very slow. Like the GM in a game I'm a player right now literally decided on a whim that we Leveled up yesterday (he es a newbie DM, so I will talk with him about that). First, of course I listen to my players and listen and react to their Feedback. Second, now you want me to create a whole new Level-Up system to replace a fully functioning XP system that would do all that for me? That is the biggest problem: For a milestone leveling system to be as good (or better) than the XP system, you need to really create a whole new system. You would need to actually do more work than with the XP system. Milestone leveling seems easy, but it is actually not. If not done right, it sucks. And I would say not a lot of DMs, especially newbie DMs can do Milestone Leveling without it sucking and be worse than the standard XP system. In DnD 5e there are not many mechanical ways to track progress. You have levels, XP, gear and Gold. And gear and Gold progress literally suck in RAW 5e. So you are actually stuck with Character Levels and XP on the mechanical side of the game for the feel of progress. The 1-Encounter-Day was just an example of players optimising the fun out of the game. Players tend to do that and you as the DM need to help them see the right way™️ [/QUOTE]
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