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XP Awards for -- what????
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<blockquote data-quote="M_Natas" data-source="post: 8842228" data-attributes="member: 7025918"><p>XP as a Design Element puts by default the Control in the Player's Hand. Every Game with XP says, by just having XP, that you as the player have control over your progress.</p><p>A GM or Game Designer can of course take some of that control back by limiting what will give XP, how many opportunities there are for getting XP and so on. </p><p>But if we start by D&D 5e RAW, getting XP is a player choice. Do I fight this monster or not? Do I go looking for fights or not? (I as a DM would also increase the opportunities for XP, like for roleplaying, completing quests, finding lore, exploring ...). Now, the DM can totally limit, how many opportunities there are for killing monsters. But the DM would have to really railroad, to really limit the scope of the world to do that. He would have to put in work to take the Level Advancement away from the players.</p><p></p><p>In a milestone system, it is the opposite. By default, the DM decides, when the Players advance. Only under one certain condition (reaching the milestone), they reach the next level. Of course, the DM can put in more conditions (personal player goals, certain side quests ...) to give a little more control back, but the DM has to put in work to give the players some more agency.</p><p></p><p>With XP your start point is player agency and you have to reign that in.</p><p>With Milestones your start point is no player agency and you have to put that back in.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 8842228, member: 7025918"] XP as a Design Element puts by default the Control in the Player's Hand. Every Game with XP says, by just having XP, that you as the player have control over your progress. A GM or Game Designer can of course take some of that control back by limiting what will give XP, how many opportunities there are for getting XP and so on. But if we start by D&D 5e RAW, getting XP is a player choice. Do I fight this monster or not? Do I go looking for fights or not? (I as a DM would also increase the opportunities for XP, like for roleplaying, completing quests, finding lore, exploring ...). Now, the DM can totally limit, how many opportunities there are for killing monsters. But the DM would have to really railroad, to really limit the scope of the world to do that. He would have to put in work to take the Level Advancement away from the players. In a milestone system, it is the opposite. By default, the DM decides, when the Players advance. Only under one certain condition (reaching the milestone), they reach the next level. Of course, the DM can put in more conditions (personal player goals, certain side quests ...) to give a little more control back, but the DM has to put in work to give the players some more agency. With XP your start point is player agency and you have to reign that in. With Milestones your start point is no player agency and you have to put that back in. [/QUOTE]
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