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<blockquote data-quote="Lanefan" data-source="post: 8843782" data-attributes="member: 29398"><p>That passage, if your paraphrasing is correct, quite blatantly assumes a Big Damn Heroes style of game. Thankfully, not all games are like that; and it'd be really nice if 5e were to at least acknowledge that not everyone wants to play in that style. Some other perfectly valid styles that don't suit the above paraphrase:</p><p></p><p>--- cloak and dagger including heists, scams, spying, etc. Locke Lamora stuff.</p><p>--- courtly or other intrigues where the PCs aren't all necessarily working for the same side(s) but could be, no-one knows</p><p>--- raiding and marauding i.e. you're the ones the Big Damn Heroes are sent out to stop, only they can't. Includes pirates games</p><p>--- "Diplomacy"-style campaigns, where the PCs work together only as long as they have to but each have their own conflicting agendae</p><p>--- West Marches campaigns, where there may or may not be much story involved until well after the fact when someone (usually the DM) ties all those loose threads together.</p><p></p><p>For me, any of those would be more interesting in the long run than a Big Damn Heroes game.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8843782, member: 29398"] That passage, if your paraphrasing is correct, quite blatantly assumes a Big Damn Heroes style of game. Thankfully, not all games are like that; and it'd be really nice if 5e were to at least acknowledge that not everyone wants to play in that style. Some other perfectly valid styles that don't suit the above paraphrase: --- cloak and dagger including heists, scams, spying, etc. Locke Lamora stuff. --- courtly or other intrigues where the PCs aren't all necessarily working for the same side(s) but could be, no-one knows --- raiding and marauding i.e. you're the ones the Big Damn Heroes are sent out to stop, only they can't. Includes pirates games --- "Diplomacy"-style campaigns, where the PCs work together only as long as they have to but each have their own conflicting agendae --- West Marches campaigns, where there may or may not be much story involved until well after the fact when someone (usually the DM) ties all those loose threads together. For me, any of those would be more interesting in the long run than a Big Damn Heroes game. [/QUOTE]
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