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XP Awards for -- what????
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<blockquote data-quote="AnotherGuy" data-source="post: 8843811" data-attributes="member: 7029930"><p>Fair.</p><p></p><p></p><p>Interesting. The reason I asked is because if you did you would be essentially giving meta-currencies (XP) to affect dice roles (level advancement), except in say Torchbearers instance the ability to affect dice is immediate and temporary.</p><p></p><p>With regards to your DM-favouritism camp, in 5e this is more easily handled with ideals, bonds and flaws - so there is something to reference to in order to guide one for justifying the rewarding of a player BUT we did have an instance in our last session where the 1 player disagreed with me for withholding his earning of Inspiration (which now is integrated to level advancement in our game). I felt his roleplaying of a particular social encounter had not satisfied any of his personality traits.</p><p>Then because I wanted to be completely fair and unbiased, I opened it up to the other players for their commentary as we do for contentious issues. They each had successfully earned an Inspiration for their characters. In any event they did not agree with him and the discussion took easily a half hour to 45 minutes, he is quite the stubborn chap and because this is a new system I sprung on them I felt it needed to be discussed to limit future issues.</p><p>I'm hoping it is not going to be a problem, he is very much power-gamey whereas the others are stronger role-players.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 8843811, member: 7029930"] Fair. Interesting. The reason I asked is because if you did you would be essentially giving meta-currencies (XP) to affect dice roles (level advancement), except in say Torchbearers instance the ability to affect dice is immediate and temporary. With regards to your DM-favouritism camp, in 5e this is more easily handled with ideals, bonds and flaws - so there is something to reference to in order to guide one for justifying the rewarding of a player BUT we did have an instance in our last session where the 1 player disagreed with me for withholding his earning of Inspiration (which now is integrated to level advancement in our game). I felt his roleplaying of a particular social encounter had not satisfied any of his personality traits. Then because I wanted to be completely fair and unbiased, I opened it up to the other players for their commentary as we do for contentious issues. They each had successfully earned an Inspiration for their characters. In any event they did not agree with him and the discussion took easily a half hour to 45 minutes, he is quite the stubborn chap and because this is a new system I sprung on them I felt it needed to be discussed to limit future issues. I'm hoping it is not going to be a problem, he is very much power-gamey whereas the others are stronger role-players. [/QUOTE]
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