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<blockquote data-quote="iserith" data-source="post: 8843962" data-attributes="member: 97077"><p>If it's a problem for some of the players, that's for them to work out with their fellow players. There will always be some amount of this: the fighter stands in the chokepoint and takes the hits for the wizard and rogue behind them. The rogue takes the hits when disarming the trap. The cleric becomes the primary target for an intelligent enemy after casting a healing word to bring an ally up from 0 hp. "Kill the wizard first." And so on.</p><p></p><p></p><p>The claim made by you and another poster as I recall was that the DM will be blamed for the game being frustrating and boring because players weren't taking risks. So now you're saying they're <em>not </em>bored or frustrated?</p><p></p><p></p><p>I disagree with your interpretation of this as being "Big Damn Heroes." The text later on even leaves open the possibility of becoming villainous. What it says is what I paraphrased and nothing more: This is a game about you portraying an adventurer in a world of swords and sorcery. Your job is to boldly confront deadly perils. In the doing, you have fun and create exciting, memorable tales.</p></blockquote><p></p>
[QUOTE="iserith, post: 8843962, member: 97077"] If it's a problem for some of the players, that's for them to work out with their fellow players. There will always be some amount of this: the fighter stands in the chokepoint and takes the hits for the wizard and rogue behind them. The rogue takes the hits when disarming the trap. The cleric becomes the primary target for an intelligent enemy after casting a healing word to bring an ally up from 0 hp. "Kill the wizard first." And so on. The claim made by you and another poster as I recall was that the DM will be blamed for the game being frustrating and boring because players weren't taking risks. So now you're saying they're [I]not [/I]bored or frustrated? I disagree with your interpretation of this as being "Big Damn Heroes." The text later on even leaves open the possibility of becoming villainous. What it says is what I paraphrased and nothing more: This is a game about you portraying an adventurer in a world of swords and sorcery. Your job is to boldly confront deadly perils. In the doing, you have fun and create exciting, memorable tales. [/QUOTE]
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