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<blockquote data-quote="iserith" data-source="post: 8844157" data-attributes="member: 97077"><p>I've stated clearly what is and isn't my personal opinion. An example is in the sentence after the one you bolded above.</p><p></p><p>But let's examine this hypothetical player further: Is a person who is "hanging back uninvolved" and "making personal risk mitigation their primary goal" portraying a bold adventurer confronting deadly perils in a way that is fun for everyone and contributes to an exciting, memorable story? Because if they aren't, then they aren't playing in the way the game suggests, and this should be pretty obvious if one is familiar with the section under discussion. Further, every class description says what a given class's role is and how they fit into the party. The fighter's description, for example, even says that soldiers, bodyguards, knights, etc. may become adventurers because, while there are greater risks, there are also much greater rewards.</p><p></p><p>This could honestly be its own thread. Suffice it to say though, if the players are making boring choices and the outcome is a boring play experience, they have only themselves to blame. If they are blaming the DM for their own choices, they're just <em>wrong </em>and could probably do with a lesson in personal responsibility in my view.</p></blockquote><p></p>
[QUOTE="iserith, post: 8844157, member: 97077"] I've stated clearly what is and isn't my personal opinion. An example is in the sentence after the one you bolded above. But let's examine this hypothetical player further: Is a person who is "hanging back uninvolved" and "making personal risk mitigation their primary goal" portraying a bold adventurer confronting deadly perils in a way that is fun for everyone and contributes to an exciting, memorable story? Because if they aren't, then they aren't playing in the way the game suggests, and this should be pretty obvious if one is familiar with the section under discussion. Further, every class description says what a given class's role is and how they fit into the party. The fighter's description, for example, even says that soldiers, bodyguards, knights, etc. may become adventurers because, while there are greater risks, there are also much greater rewards. This could honestly be its own thread. Suffice it to say though, if the players are making boring choices and the outcome is a boring play experience, they have only themselves to blame. If they are blaming the DM for their own choices, they're just [I]wrong [/I]and could probably do with a lesson in personal responsibility in my view. [/QUOTE]
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