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XP Awards for -- what????
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8859109" data-attributes="member: 82106"><p>I am 100% in agreement with you there, and I think its been discussed a few times with the consensus being "yeah, we tried that for a couple sessions..." which is exactly what we did right after our pre-ordered 1e DMGs showed up at the store. We read it, we implemented it, we said "WTF!?" and learned that EGG was just another guy at a game store throwing stuff at the wall to see what sticks, lol.</p><p></p><p>Right, and as I pointed out in response to that, one of the ways to view the XP system of 2e is basically as a patch on the 1e procedure in line with what you are suggesting. In other words, ditch training altogether and simply award XP exclusively for stuff that is in character, conforms to class, and doesn't generate an alignment shift (which is penalized in a different way, though I don't recall what 2e specifically says about it in a generic sense). Anyway, while many prefer to see the 2e XP rules as an attempt to push 'story play', I've always seen it as more like this, just a less klunky version of the training rule, which of course does ultimately try to promote a certain play agenda; thus neither interpretation is 'wrong'.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8859109, member: 82106"] I am 100% in agreement with you there, and I think its been discussed a few times with the consensus being "yeah, we tried that for a couple sessions..." which is exactly what we did right after our pre-ordered 1e DMGs showed up at the store. We read it, we implemented it, we said "WTF!?" and learned that EGG was just another guy at a game store throwing stuff at the wall to see what sticks, lol. Right, and as I pointed out in response to that, one of the ways to view the XP system of 2e is basically as a patch on the 1e procedure in line with what you are suggesting. In other words, ditch training altogether and simply award XP exclusively for stuff that is in character, conforms to class, and doesn't generate an alignment shift (which is penalized in a different way, though I don't recall what 2e specifically says about it in a generic sense). Anyway, while many prefer to see the 2e XP rules as an attempt to push 'story play', I've always seen it as more like this, just a less klunky version of the training rule, which of course does ultimately try to promote a certain play agenda; thus neither interpretation is 'wrong'. [/QUOTE]
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