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<blockquote data-quote="David Argall" data-source="post: 650181" data-attributes="member: 4481"><p><strong>Average is wrong</strong></p><p></p><p>"People who diss the CR system based on unusual examples should take a reality check."</p><p></p><p> The same points are present in less unusual examples, just not as dramatic. So instead of a 10th and a 1st, we have 2 6th, 5th and 3 3rd levels. The 3 top take on a 6CR and share 1800 xp. Add in the help of the 3 lower levels and the part splits 2400 XP. The reality is quite simple. The system rewards players for easier tasks.</p><p></p><p> "I hope none of you seriously thinks that WotC should invent a simple method that gives a decent estimate of any given D&D party's chance of winning any given encounter and expected resources expended (and therefore the reward they should get)."</p><p></p><p> That is precisely what we would like. Would you seriously like to say you prefer some alternative? Such as 500 Xp whether you face an orc or Orcus?</p><p></p><p> "if I was able to do that, I would instead make a model that accurately predicts the share market and get filthy rich, or devise a method to unerringly predict weather conditions and get a Nobel prize. Both things look fairly easier."</p><p></p><p> Both are rather obviously far harder, in the case of the stock market because millions of others are also trying to make predictions, and each of their actions changes the formulas. Weather is also based on large numbers of rather random factors, each of which may greatly change the role of others. By contrast, D&D involves merely a few hundred factors. By comparision, a pocket calculator to a mainframe.</p><p> </p><p> We don't expect a perfect system, just that they make it better.</p></blockquote><p></p>
[QUOTE="David Argall, post: 650181, member: 4481"] [b]Average is wrong[/b] "People who diss the CR system based on unusual examples should take a reality check." The same points are present in less unusual examples, just not as dramatic. So instead of a 10th and a 1st, we have 2 6th, 5th and 3 3rd levels. The 3 top take on a 6CR and share 1800 xp. Add in the help of the 3 lower levels and the part splits 2400 XP. The reality is quite simple. The system rewards players for easier tasks. "I hope none of you seriously thinks that WotC should invent a simple method that gives a decent estimate of any given D&D party's chance of winning any given encounter and expected resources expended (and therefore the reward they should get)." That is precisely what we would like. Would you seriously like to say you prefer some alternative? Such as 500 Xp whether you face an orc or Orcus? "if I was able to do that, I would instead make a model that accurately predicts the share market and get filthy rich, or devise a method to unerringly predict weather conditions and get a Nobel prize. Both things look fairly easier." Both are rather obviously far harder, in the case of the stock market because millions of others are also trying to make predictions, and each of their actions changes the formulas. Weather is also based on large numbers of rather random factors, each of which may greatly change the role of others. By contrast, D&D involves merely a few hundred factors. By comparision, a pocket calculator to a mainframe. We don't expect a perfect system, just that they make it better. [/QUOTE]
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