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XP by mission vs. kills
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<blockquote data-quote="Von Ether" data-source="post: 1989420" data-attributes="member: 15582"><p>Last night we did a Champions session with GM who gives out xp per mission (though in d20 Star Wars pretty much does the same.) Ordinarly, I don't see much difference, until we scrambling out of a building that was becoming a crowded landing pad for vampires. It was obvious the GM was giving us a "get the hell out" message.</p><p></p><p>Luckily, I happen to have two magic crossbows for vamp hunting. I aimed at the sky and fired off my "Sunburst" quarrel. Lots of landing vampires became drifting ash. We kept running and went on with the game.</p><p></p><p>Now in a standard DnD situation, the GM would have had to either figure out the proper CR ... just in case the players came up with something creative like we did. Or the GM would have had to completely hand wave the encounter away so as to not give us a ton of XP for the mass kill.</p><p></p><p> I'm not saying mission-based XP is the end all, be all. But I've seen several GM's bitterly complain that the PC are rising in level to fast and their only solution is to send out tough stuff. The problem is that if the PC survive these half-hearted attempts at TPK, they end up getting even MORE XP and the cycle continues. </p><p></p><p>For GMs who want to down play the focus of combat or have a different method of control, Ad Hoc or mission-based XP is an alternative.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 1989420, member: 15582"] Last night we did a Champions session with GM who gives out xp per mission (though in d20 Star Wars pretty much does the same.) Ordinarly, I don't see much difference, until we scrambling out of a building that was becoming a crowded landing pad for vampires. It was obvious the GM was giving us a "get the hell out" message. Luckily, I happen to have two magic crossbows for vamp hunting. I aimed at the sky and fired off my "Sunburst" quarrel. Lots of landing vampires became drifting ash. We kept running and went on with the game. Now in a standard DnD situation, the GM would have had to either figure out the proper CR ... just in case the players came up with something creative like we did. Or the GM would have had to completely hand wave the encounter away so as to not give us a ton of XP for the mass kill. I'm not saying mission-based XP is the end all, be all. But I've seen several GM's bitterly complain that the PC are rising in level to fast and their only solution is to send out tough stuff. The problem is that if the PC survive these half-hearted attempts at TPK, they end up getting even MORE XP and the cycle continues. For GMs who want to down play the focus of combat or have a different method of control, Ad Hoc or mission-based XP is an alternative. [/QUOTE]
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