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General Tabletop Discussion
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XP Chart and High-level NPCs
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<blockquote data-quote="TheCosmicKid" data-source="post: 6729382" data-attributes="member: 6683613"><p>I always took it for granted that this is the way the D&D world works. I mean, "harvesting a kobold tribe for XP"? Who does that? XP is not a concept that exists in-universe, and only a crazy person would willingly venture any nearer than he must to a tribe of devious little flesh-eating psychopaths. For heaven's sake, he could be <em>killed</em>!</p><p></p><p>Like @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6701872" target="_blank">AaronOfBarbaria</a></u></strong></em> said, PCs are exceptional. I don't even think we have to wave our hands and invoke some out-of-game "They're the protagonists" reason that they're special -- they're special because they're leading vastly more action-packed and dangerous lives than 99% of the characters in the world. <em>Voluntarily!</em> (Usually.) That's what experience points and PC class levels represent, in my mind: the most intense on-the-job "training" humanly possible. NPCs, like those we find in the back of the Monster Manual, don't have many class features because they haven't had to master so many tricks so quickly just to survive. They may, however, have a lot of hit dice just because they've been doing whatever they've been doing for a long time. You're not <em>born</em> an 8-HD Knight.</p><p></p><p>Ideally, the rules would accurately model how the world works. I do want the numbers on the page to have some understandable correlation to what's going on in the fiction. The absence of this correlation was a major problem with 4th Edition creatures and NPCs, for me.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 6729382, member: 6683613"] I always took it for granted that this is the way the D&D world works. I mean, "harvesting a kobold tribe for XP"? Who does that? XP is not a concept that exists in-universe, and only a crazy person would willingly venture any nearer than he must to a tribe of devious little flesh-eating psychopaths. For heaven's sake, he could be [I]killed[/I]! Like @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6701872"]AaronOfBarbaria[/URL][/U][/B][/I] said, PCs are exceptional. I don't even think we have to wave our hands and invoke some out-of-game "They're the protagonists" reason that they're special -- they're special because they're leading vastly more action-packed and dangerous lives than 99% of the characters in the world. [I]Voluntarily![/I] (Usually.) That's what experience points and PC class levels represent, in my mind: the most intense on-the-job "training" humanly possible. NPCs, like those we find in the back of the Monster Manual, don't have many class features because they haven't had to master so many tricks so quickly just to survive. They may, however, have a lot of hit dice just because they've been doing whatever they've been doing for a long time. You're not [I]born[/I] an 8-HD Knight. Ideally, the rules would accurately model how the world works. I do want the numbers on the page to have some understandable correlation to what's going on in the fiction. The absence of this correlation was a major problem with 4th Edition creatures and NPCs, for me. [/QUOTE]
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