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XP Chart and High-level NPCs
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<blockquote data-quote="the Jester" data-source="post: 6729741" data-attributes="member: 1210"><p>Grongard here, going back to the old Red Box Basic Set in 1980. </p><p></p><p>I love 5e and I think it perfectly enables a low-level-npc background. In the campaign I'm running, there is no npc cleric around that anyone is aware of who can cast <em>raise dead.</em> There is no high-level wizard npc there to save the city. The highest-level npcs are fighter or ranger types, and they are few and far between. </p><p></p><p>One key part of how I'm doing it is to acknowledge that there are very few people who want to risk their lives day in and day out for coin. Also, combats can be quite deadly as long as you don't adhere to the encounter building guidelines, but instead build encounters like you would in a 1e or 2e sandbox adventure, judging what would logically be present and in what numbers and making whatever adjustments you need to to accommodate your party's size and composition and your playstyle. </p><p></p><p>Personally, I rarely tailor encounters to the pcs at all. When the lvl 4 through 7 guys were out in the winter, adventuring overland, and they ran into a CR 13 remorhaz due to random encounter charts- I went with it. And they slew it without a loss, though only because the wizard has <em>regroup</em> (a converted spell from 3e that lets you teleport your party members together, which he used to rescue a swallowed barbarian).</p><p></p><p>EDIT: That said, I do try to project some indicators as to what lives in a region, and I am explicit with my players that the pcs ought to know to run sometimes.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6729741, member: 1210"] Grongard here, going back to the old Red Box Basic Set in 1980. I love 5e and I think it perfectly enables a low-level-npc background. In the campaign I'm running, there is no npc cleric around that anyone is aware of who can cast [i]raise dead.[/i] There is no high-level wizard npc there to save the city. The highest-level npcs are fighter or ranger types, and they are few and far between. One key part of how I'm doing it is to acknowledge that there are very few people who want to risk their lives day in and day out for coin. Also, combats can be quite deadly as long as you don't adhere to the encounter building guidelines, but instead build encounters like you would in a 1e or 2e sandbox adventure, judging what would logically be present and in what numbers and making whatever adjustments you need to to accommodate your party's size and composition and your playstyle. Personally, I rarely tailor encounters to the pcs at all. When the lvl 4 through 7 guys were out in the winter, adventuring overland, and they ran into a CR 13 remorhaz due to random encounter charts- I went with it. And they slew it without a loss, though only because the wizard has [i]regroup[/i] (a converted spell from 3e that lets you teleport your party members together, which he used to rescue a swallowed barbarian). EDIT: That said, I do try to project some indicators as to what lives in a region, and I am explicit with my players that the pcs ought to know to run sometimes. [/QUOTE]
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