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General Tabletop Discussion
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XP Chart and High-level NPCs
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<blockquote data-quote="Ristamar" data-source="post: 6729866" data-attributes="member: 1207"><p>XP, even as a static value tied to monsters, is a far too nebulous representation of practice and learning to make any assertive judgements about the ease of it's acquisition and extrapolating it to a fictional populace. There are an incredible number of variables to consider (method of character generation, party composition, combat environment, DM tactics, player skill, hit point variance in monsters, current party resources, magic item rarity, optional feats, optional multiclassing, house rules, etc), and any attempt to create an objective model based on it's relative ease of acquisition is a total crap shoot that has little relevance from one table to the next.</p><p></p><p>Putting all of that aside, if it's something that you feel is absolutely necessary, I'd recommend comparing 5e monster CR/XP values to their 3.x equivalents, compare the XP advancement tables, and work out the ratio of advancement each level for a 3.x (N)PC* vs a 5e (N)PC. Better yet, skip the monster CR/XP comparison and use the assumed 13 1/3 encounters per level in 3.x as your baseline versus 5e. Then, reference the appropriate 3.x tables that estimate the number of leveled NPCs per person as a baseline and extrapolate new numbers based on your ratios.</p></blockquote><p></p>
[QUOTE="Ristamar, post: 6729866, member: 1207"] XP, even as a static value tied to monsters, is a far too nebulous representation of practice and learning to make any assertive judgements about the ease of it's acquisition and extrapolating it to a fictional populace. There are an incredible number of variables to consider (method of character generation, party composition, combat environment, DM tactics, player skill, hit point variance in monsters, current party resources, magic item rarity, optional feats, optional multiclassing, house rules, etc), and any attempt to create an objective model based on it's relative ease of acquisition is a total crap shoot that has little relevance from one table to the next. Putting all of that aside, if it's something that you feel is absolutely necessary, I'd recommend comparing 5e monster CR/XP values to their 3.x equivalents, compare the XP advancement tables, and work out the ratio of advancement each level for a 3.x (N)PC* vs a 5e (N)PC. Better yet, skip the monster CR/XP comparison and use the assumed 13 1/3 encounters per level in 3.x as your baseline versus 5e. Then, reference the appropriate 3.x tables that estimate the number of leveled NPCs per person as a baseline and extrapolate new numbers based on your ratios. [/QUOTE]
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