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<blockquote data-quote="Sunseeker" data-source="post: 6730207"><p>They did marshall their forces. The initial combats were against a few guards in isolated locations (3 guards, all lvl 1 fighters with extra hp) they had about 3 of these combats before the city watch started to catch on. 2 following encounters were larger groups of 5 tracking the party down. Eventually they cornered the party in the tavern the party had retreated to and arrived with about 20+ guards. The party however came up with a creative escape route and was able to get out of the city. After that they ran into 3 guard (4 guards, 1 captain as a lvl5 fighter) patrols as they ran for the woods. I built my NPCs as basic fighters instead of using existing stat-blocks (except for when they <em>actually</em> for some kobolds, that was from the book, there were 12 kobolds though). </p><p></p><p></p><p>Sure, but the rules don't say "you get tired after 150 kills". They say you get tired after not sleeping for 24 hours in the form of exhaustion points.</p><p></p><p></p><p>Would it have made a difference if I held these fights had taken place over some make-believe series of days? It's 5 hours of real-world gameplay, not 5-hours in game. I don't know what their timeline was in game, probably 2-3 days. We just rolled fast at the table.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6730207"] They did marshall their forces. The initial combats were against a few guards in isolated locations (3 guards, all lvl 1 fighters with extra hp) they had about 3 of these combats before the city watch started to catch on. 2 following encounters were larger groups of 5 tracking the party down. Eventually they cornered the party in the tavern the party had retreated to and arrived with about 20+ guards. The party however came up with a creative escape route and was able to get out of the city. After that they ran into 3 guard (4 guards, 1 captain as a lvl5 fighter) patrols as they ran for the woods. I built my NPCs as basic fighters instead of using existing stat-blocks (except for when they [I]actually[/I] for some kobolds, that was from the book, there were 12 kobolds though). Sure, but the rules don't say "you get tired after 150 kills". They say you get tired after not sleeping for 24 hours in the form of exhaustion points. Would it have made a difference if I held these fights had taken place over some make-believe series of days? It's 5 hours of real-world gameplay, not 5-hours in game. I don't know what their timeline was in game, probably 2-3 days. We just rolled fast at the table. [/QUOTE]
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