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<blockquote data-quote="FormerlyHemlock" data-source="post: 6730336" data-attributes="member: 6787650"><p>Now I want to run a fighter through this scenario. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Remember that after the first hit, the Displacement goes away, so other archers/crossbowmen no longer get disadvantage unless it's from range. In fact, Displacement is almost redundant against armies this large, because the fighter can and maybe should just drop prone at the end of his every turn. (But that invites counterplay of the archers holding their fire until he stands up, which invites counter-counterplay from him of just remaining prone during the whole fight, since he really doesn't care much about disadvantage. Which invites counter-counter-counterplay from them of sending in a small number of melee warriors, etc.)</p><p></p><p>I think the fighter is almost guaranteed to lose this fight, but that's why I want to run it. Maybe I can find some combination of terrain and skill use (hiding? disguise self as guard and assassinate the general?) which will allow him to triumph. I'll say for the sake of argument that if either the army's top three officers or 20% of the men die, the army routs and the fighter wins.</p><p></p><p>In theory 100 CR 1/8 Guards is only a Hard fight for the fighter, but somehow I don't think it would play out that way.</p><p></p><p>P.S. It seems to me that the smartest thing for the guards to do would be to take his cloak while the other guards shoot the fighter full of crossbow quarrels. That's probably some kind of variant on a Disarm maneuver: attack roll vs. Athletics roll. Low probability of success per soldier but quantity has a quality of its own.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6730336, member: 6787650"] Now I want to run a fighter through this scenario. :) Remember that after the first hit, the Displacement goes away, so other archers/crossbowmen no longer get disadvantage unless it's from range. In fact, Displacement is almost redundant against armies this large, because the fighter can and maybe should just drop prone at the end of his every turn. (But that invites counterplay of the archers holding their fire until he stands up, which invites counter-counterplay from him of just remaining prone during the whole fight, since he really doesn't care much about disadvantage. Which invites counter-counter-counterplay from them of sending in a small number of melee warriors, etc.) I think the fighter is almost guaranteed to lose this fight, but that's why I want to run it. Maybe I can find some combination of terrain and skill use (hiding? disguise self as guard and assassinate the general?) which will allow him to triumph. I'll say for the sake of argument that if either the army's top three officers or 20% of the men die, the army routs and the fighter wins. In theory 100 CR 1/8 Guards is only a Hard fight for the fighter, but somehow I don't think it would play out that way. P.S. It seems to me that the smartest thing for the guards to do would be to take his cloak while the other guards shoot the fighter full of crossbow quarrels. That's probably some kind of variant on a Disarm maneuver: attack roll vs. Athletics roll. Low probability of success per soldier but quantity has a quality of its own. [/QUOTE]
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